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NPC Generator

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Advanced [show]


Urshar Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: 4'0" and lanky with angular features, she is an attractive figure. She wears baggy grey pantaloons and a brown scarf. She keeps her golden hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She does not trust anyone and sleeps with one eye open.

History: She was born in a small plains village. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting brigands, the young Urshar began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes her a fraud; and revenge

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Enemies, Nature. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Urshar Trueblood, Female Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 12 (+1)10 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 240 gp. Lapis lazuli (15 gp). Golden pearl (160 gp).


Social Check DCs


Geoffrey Spalding, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Cartwright uniform. His hair is brown and very short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After months of barely getting by, Geoffrey managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record, Rich. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Geoffrey Spalding, Male Human Warrior 10
Medium (5'4") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 68 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 130 pp. Golden yellow topaz (600 gp). Rose (20 gp). Golden pearl (160 gp). Amethyst (160 gp). Peridot (20 gp).


Social Check DCs


Antinua Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears light armors faded through time and improper care. Her white hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Flattery will make her almost putty in your hands.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Depressed, Selfish. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Antinua Ofandrus, Female Half-Elf Cleric 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)10 (+0) 10 (+0)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp.


Social Check DCs


Hagren Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white shirt with thin grey vertical stripes and violet pants. He has a very tight haircut. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Expand his business; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Hagren Marlee, Male Half-Orc Commoner 5
Medium (6'5") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Medicine +2, Performance +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Dagger Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears a fancy brown suit. His clothes are grease stained in places. His gray fur is heavily combed to the right. His yellow eyes have a joyful gleam in them most of the time.

Personality: Dagger is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Dagger studied abroad. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Dagger Of Clay, Male Tabaxi Expert 10
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 65 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 10 (+0)10 (+0)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1700 gp. 1 Minor magic item.


Social Check DCs

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