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NPC Generator

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Advanced [show]


Egelina Pinkerton, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting clothing which further accentuates her frame. She has chestnut hair. She is very pretty but has cold, dead eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Animals are drawn to her, and she is able to talk to them.

History: From birth she was tutored by a cruel and relentless mentor. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Mentor, Adventurer, Criminal record. Occupation: Unemployed

Voice: Tuts and clicks tongue

Attributes [hide]

Egelina Pinkerton, Female Human Adept 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 5000 cp.


Social Check DCs


Ralf Denholm, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair, while still mostly silver, has prominent grey streaks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and money/treasure

Flaws: Ugly, Addict, Selfish, Disease. Bonds: Rich. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Ralf Denholm, Male Human Fighter 11
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 90 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Celestial
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 800 gp. Jasper (80 gp). Deep blue spinel (300 gp). Freshwater pearl (12 gp). Violet garnet (300 gp). Jacinth (4000 gp). Deep green spinel (150 gp). Deep green spinel (150 gp). Carnelian (80 gp). Red garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Unvera Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears just a blue suit. Her tied-back hair is brown. She wears a mask on her face.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Flattery will make her almost putty in your hands.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Unvera fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and she is greedy

Ideals: Optimist, Fighting. Flaws: Selfish. Bonds: Rich. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Unvera Shadowcloak, Female Gnome Aristocrat 10
Small (3'0") Gnome, Chaotic Good (CR 10)
Armor Class 11
Hit Points 74 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)13 (+1) 9 (-1)8 (-1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 270 pp. Malachite (7 gp). Black pearl (1000 gp). Rich purple corundum (1600 gp). Eye agate (7 gp). Banded agate (7 gp). Brown-green garnet (100 gp). Rose (60 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Clever, Male Tiefling [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a black tunic with green highlights, and long white pants that bunch up around his shoes. He keeps his purple hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Religious, Criminal record. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Mantus Clever, Male Tiefling Warrior 2
Medium (6'5") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)17 (+3) 12 (+1)17 (+3)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +5

Possessions: 100 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Vondal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is auburn. His brown eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast plains. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Nature. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Vondal Daerdahk, Male Dwarf Bard 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 1000 sp. 1 Half-Plate.


Social Check DCs

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