Baggi Tindall, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She likes to wear black tank tops with blue skirt. She has black hair. Her eyes are amber and she is always smoking a pipe.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to loving parents in a slum to the south. Her first spouse was a Unemployed, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has worked as a Bather like her mother before her.
Motivation: Doesn't want to be a Bather and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor, Family. Occupation: Bather
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Fire opal (900 gp).
Tricking Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. His gray fur has been sun bleached extensively. His eyes are hazel and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to loving parents in a slum to the north. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a blacksmith and was forced into it by his family
Bonds: Attractive, Nature, Family, Poor. Occupation: Blacksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 6 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: Hematite (11 gp). Coral (120 gp). Brown diamond (6000 gp). Fiery yellow corundum (1200 gp). Amber (120 gp). Deep blue spinel (1400 gp). Banded agate (11 gp). Alexandrite (1400 gp). Red garnet (120 gp). Jasper (40 gp). Amber (120 gp). Golden yellow topaz (1400 gp).
Valafar Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is physically well-built. He wears his white hair down. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Valafar is combative with any and all who dare try his patience in the slightest.
History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has money and likes to spend it; and he desires power and/or immortality
Ideals: Disciplined, Justice. Bonds: Nature, Adventurer, Rich. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2
Possessions: 1000 cp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Fallond Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a deerstalker hat to hide his balding. His fierce violet eyes like to dwell on things.
Personality: He has always had a great fascination with Dwarven culture. He is obsessed with a lost civilization.
History: The child of southern immigrants he idolized his father. As a young adult he joined a group advocating for an improvement in Dwarven conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and dwarven compassion
Ideals: Entrepeneur. Flaws: Racist, Disease. Bonds: Immigrant, Adventurer. Occupation: Baker
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 17 (+3) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp. Malachite (6 gp).
Mardnab Sympony, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'1", this woman wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her white hair is greasy and uncared for. She wears a mask on her face.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a pair of adventurers, Mardnab grew up listening to her mother's many stories. Cursed with a spirit at a very young age, Mardnab has worked very hard to control her curse. She used her abilities to travel the world and help people.
Motivation: She loathes her own lifestyle; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Ugly, Depressed, Disease. Bonds: Adventurer. Occupation: Beggar
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 9)
Armor Class 11
Hit Points 69 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 4000 sp. Iolite (40 gp). Aquamarine (600 gp). Freshwater pearl (9 gp). Tourmaline (60 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!