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NPC Generator

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Advanced [show]


Panana Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is renowned for her bright tan dresses and hats. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her violet eyes have a joyful gleam in them most of the time.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her job bores her to no end. She has decided to make it more interesting.

History: Born to a Doctor, her mother struggled to pay the bills. Like her mother and her sister before her, after school she went straight into learning to become a Servant. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record, Job. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Panana Oomtrowl, Female Gnome Ranger 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)8 (-1) 8 (-1)11 (+0)
Skills Nature +1, Stealth +5
Senses Passive Perception 9
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


Two Llamas Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'0" and muscular, this western woman wears a weathered and beat up set of banded mail beneath an oversized brown coat. She keeps her long red fur kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: Cocky and sure of herself, she believes she is the best Sage born in the past three hundred years. She does not trust anyone and sleeps with one eye open.

History: Born in the west to a Sage, Two Llamas learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Sage soon after.

Motivation: Wants to work out more often; and balancing her hectic life and new sage responsibilities is difficult

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Sage

Voice: Low and grunting

Attributes [hide]

Two Llamas Candle, Female Tabaxi Warlock 9
Medium (6'0") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 10 (+0)17 (+3)
Skills Insight +3, Investigation +6
Senses Passive Perception 10
Languages Common, Auran, Draconic, Ignan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222220

Possessions: 9000 sp.


Social Check DCs


Azza Still, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and she perpetually has her trident ready. She has no hair. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. A true patriot, Azza would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Azza reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her; and she wants nothing more than to rejoin the army

Ideals: Fighting, Impeccable. Flaws: Ugly, Addict. Bonds: Rich, Military. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Azza Still, Female Tiefling Cleric 5
Medium (5'4") Tiefling, Neutral Good (CR 5)
Armor Class 8
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +0 / 2d4-3, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1 Half-Plate.


Social Check DCs


Borun Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is fair and his fingers are delicate and long. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He wears large thick round spectacles.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to trick people and travel the world for free.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Criminal record, Family. Occupation: Bricklayer

Voice: Can't modulate volume

Attributes [hide]

Borun Jamjar, Male Halfling Aristocrat 15
Small (3'3") Halfling, Lawful Evil (CR 15)
Armor Class 15
Hit Points 73 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)17 (+3) 14 (+2)12 (+1)
Skills Insight +7, Nature +8
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Sylvan, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4

Possessions: 4000 gp. Finely wrought small gold bracelet (60 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarethon Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Navigator. His copper crest is drawn into a tight pony tail with a rose scrunchie. His gold eyes peer out from beneath his small black hat.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Disciplined, Fighting. Bonds: Has a crush, Criminal record. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Quarethon Tiammanthyllish, Male Dragonborn Warrior 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 7 (-2)12 (+1)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 8
Languages
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 190 gp. Large well-done wool tapestry (300 gp).


Social Check DCs

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