River Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses well, typically a more casual-formal manner. She wears a Stetson hat to hide her balding. Her blue eyes are passionate and lively.
Personality: She is business-like. She takes instructions and follows them to the letter. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Professionalism, Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 99 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 1000 gp. Black pearl (600 gp). Smoky quartz (70 gp). Alexandrite (600 gp). Citrine (70 gp). Citrine (70 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item.
Marastyr Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Marastyr will drive conversation. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: To share knowledge with the world; and to reunite with her old friends
Ideals: Extrovert, Logical. Bonds: Poor, Military, Adventurer. Occupation: Banker
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 120 gp.
Shivering Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown fur is smooth and relatively long. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: The child of a Marshal, who enjoyed hunting, Shivering was taken on many hunting expeditions. Through the years after Shivering was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Shivering's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Shivering and his spouse have recently divorced.
Motivation: Regain custody of his son; and to get a good night's sleep
Ideals: Artistic. Flaws: Antagonistic, Insomniac. Bonds: Family, Nature. Occupation: Slave Trader
Voice: Pronounces O like U
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 9)
Armor Class 11
Hit Points 44 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. A necklace of small pink pearls (4000 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (1700 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).
Spear Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tattered old clothes. She wears a Stetson hat to hide her balding. She has several tiny sapphire earrings on each ear.
Personality: While she acts the brute, she is far gentler than she would appear. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born several months after her mother was called into army service. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy; and wants a kiss
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Military. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 29 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +4
Possessions: 2000 gp. Alexandrite (1000 gp). Blue quartz (12 gp). Golden yellow topaz (1000 gp). Aquamarine (1000 gp). Rich purple corundum (1000 gp). Deep green spinel (140 gp). Moonstone (20 gp). Tourmaline (140 gp). Black pearl (1000 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item.
Elizabeth Staurheim, Female Human [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. She has a slight overbite and is overall scrawny. Her red hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born blind and as such lacked many opportunities for work. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Flaws: Racist, Fearful, Disease. Bonds: Rich, Religious. Occupation: Spy
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Rose (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!

