Ribbles Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a faded coat and loose pants complete with top hat. He has a long golden beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Bounty Hunter. Flattery will make him almost putty in your hands.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered north to less war torn lands. He now owns his own business.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Artistic, Optimist. Flaws: Selfish, PTSD. Bonds: Job. Occupation: Bounty Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 6)
Armor Class 9
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kite Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This man tends to wear a pastel poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized topaz on his left hand. His yellow fur is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Kite hails from a village terrorized by illithids. In his 13th year, his parents were killed by a illithids raid, leaving Kite alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Nature, Enemies. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 9)
Armor Class 7
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +0 / 3d4-3, Grapple +0
Possessions: 5000 sp. Chrysoberyl (150 gp). Silver pearl (150 gp). Black pearl (500 gp). Rich purple corundum (600 gp). Peridot (60 gp).
Duergath Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Healer. He has a slight overbite and is overall scrawny. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown. His teeth are white and perfect.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Logical. Flaws: Emotional, Disease. Bonds: Job, Attractive. Occupation: Healer
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Infernal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. Moonstone (50 gp).
Grumbar Blyth, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered warhammer and tarnished nunchaku as well. He has a small bristly mustache and wavy silver hair. His hazel eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.
History: Born to a pair of adventurers, Grumbar grew up listening to his father's many stories. Through the years after Grumbar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Grumbar's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he desires power and/or immortality
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Fletcher
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4
Possessions: Solid gold idol (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Everburning torch.
Glim Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He is renowned for his bright tan suits and hats. He has no hair. His eyes, though not visible through his cowl, are brown.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent mother.
Ideals: Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Spy
Voice: Draws out vowels
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 100 gp. 1 Minor magic item.
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