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NPC Generator

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Advanced [show]


Ar-Karo Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair, while still mostly chestnut, has prominent grey streaks. He has gleaming, smiling amber eyes.

Personality: A skeptical and narcissistic man, Ar-Karo's first love is himself. His second love is also himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Ar-Karo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ar-Karo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Adventurer, Criminal record. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Ar-Karo Shelly, Male Half-Orc Monk 14
Medium (6'2") Half-Orc, Neutral Evil (CR 14)
Armor Class 9
Hit Points 65 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Arcana +6, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +9 / 4d6+4, Ranged +4 / 4d6-1, Grapple +4

Possessions: 3000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Finely wrought small gold bracelet (50 gp). Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Large well-done wool tapestry (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Old masterpiece painting (2100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). 1 Medium magic item.


Social Check DCs


Seebo Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a tan suit. His white hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments

History: Seebo was born in the north. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle.

Ideals: Gifted, Persistence. Flaws: Cynical. Bonds: Immigrant, Attractive. Occupation: Banker

Voice: Thin and wheezing

Attributes [hide]

Seebo Fapplestamp, Male Gnome Druid 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)12 (+1) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 19000 cp.


Social Check DCs


Yevelda Garrick, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports blonde long hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She also is a firm believer in the womanly ideal.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Yevelda has worked very hard to control her curse. She left for the west, certain she would find work there.

Motivation: To prove her worth to the world.

Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Immigrant, Attractive. Occupation: Bookbinder

Voice: Old thin voice

Attributes [hide]

Yevelda Garrick, Female Half-Orc Expert 5
Medium (5'4") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)7 (-2) 13 (+1)15 (+2)
Skills Nature +1, Performance +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Watson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey shirt with thin green vertical stripes and brown pants. His brown hair is heavily combed to the left. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Gerard Watson, Male Human Aristocrat 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Nurkara Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown trousers with red and grey striped suspenders. She wears various colorful collared shirts. She carries with her a set of monstrous two handed axes on her belt, each one with a jet on the hilt. She has a long brown ponytail with little hanging trinkets. Her blue eyes are slightly larger than normal.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born blind and as such lacked many opportunities for work. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She left for the north, certain she would find work there.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and her spouse's relatives view her with great suspicion

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Immigrant, Debt. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Nurkara Aranore, Female Dwarf Paladin 10
Medium (4'0") Dwarf, Neutral Good (CR 10)
Armor Class 9
Hit Points 82 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Aquan
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2300 gp. Lapis lazuli (4 gp). Blue sapphire (1500 gp). Obsidian (4 gp). Peridot (20 gp). Star ruby (1500 gp). Violet garnet (1400 gp). White pearl (140 gp). Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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