Art In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her black fur is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is irascible and easily irritated. She is a font of random trivia from the lore and stories she has discovered
History: Art lived on a farm with her mother, near the main road leading to a nearby town. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She was granted divine powers by her dying brother.
Motivation: She feels the way she acts is they only way to get by in the world; and doesn't want to be a shoemaker and was forced into it by her family
Ideals: Logical, Gifted, Impeccable. Flaws: Antagonistic. Bonds: Family. Occupation: Shoemaker
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 62 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Auran
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +5
Possessions: 2100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Solid gold idol (300 gp).
Torgga Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears many layers of old clothing at all times. Beneath her clothing is a huge mess of scar tissue. Her brown hair is styled in orderly dreadlocks. Her eyes are gray and beady.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She would rather hide behind her crafts than deal with other people.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was taken as a slave by a traveling circus and forced to perform She was granted necromantic powers by her dying sister.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Slave. Occupation: Priest
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 77 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2500 gp. Rose (70 gp). White opal (400 gp). Golden yellow topaz (1600 gp). Malachite (5 gp). Carnelian (70 gp). Moonstone (70 gp). Amber (160 gp). Deep blue spinel (1600 gp).
Naamah Caution, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her hand crossbow. Her hair is silver, silky, and of moderate length. Her eyes are likewise silver. Her teeth are white and perfect.
Personality: She is extraordinarily eccentric. Naamah is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She served in the navy to pay for her family's outstanding loans. Her first spouse was a Jeweler, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to raise her children well; and to reunite with her absent mother
Flaws: Insane. Bonds: Attractive, Family, Military. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 15 (+2) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Celestial, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 14000 cp.
Tippletoe Garrick, Female Gnome [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a blue tunic with red highlights, and long brown pants that bunch up around her shoes. Her skin is also unnaturally pale. Her hair is always cut to a buzz. She wears an eyepatch.
Personality: She is fixated on the number 92. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west her family was never financially stable. Her parents enrolled her in a Cleric school at a young age so that she could practice her necromantic talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Job. Occupation: Bather
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 400 gp. Blue quartz (10 gp). Emerald (400 gp). Malachite (10 gp). 1 Masterwork Common Melee.
Mantus Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long black hair kept up in a rat tail. His silver unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.
History: His father raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Joker, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive, Nature. Occupation: Soapmaker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 8000 cp.
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