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Advanced [show]


Gunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, grey, dusty cloak. He keeps his long brown hair kept up in a rat tail. He has a dull look in his blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Justice, Philantrophist. Flaws: Mundane. Bonds: Attractive, Immigrant, Debt. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Gunter Myerscough, Male Human Wizard 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp. Deep green spinel (150 gp).


Social Check DCs


Ethereal Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He keeps his long yellow fur kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To get a good night's sleep; and an old rival family wants him found

Ideals: Logical. Flaws: Insomniac. Bonds: Guardian, Nature, Family. Occupation: Actor

Voice: Speaks with a cold

Attributes [hide]

Ethereal Prim Posies, Male Tabaxi Druid 3
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 14 (+2)18 (+4)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2900 sp. 1 Masterwork manacles. 1 Magnifying glass.


Social Check DCs


Lilli Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively, and she perpetually has her dagger ready. Her hair is brown, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a font of random trivia from the lore and stories she has discovered

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Fighting, Optimist, Logical, Gifted. Bonds: Attractive. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Lilli Glittergem, Female Gnome Adept 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. Brown-green garnet (130 gp). Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs


Mara Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: This southern woman prefers to wear flannel. Her clothes are grease stained in places. She wears her blonde hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Mara was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Mara's homeland. Mara decided to take the middle way and become a bodyguard. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Mara Caphaxath, Female Elf Commoner 7
Medium (4'11") Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)16 (+3) 11 (+0)11 (+0)
Skills Intimidation +3, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Goblin, Druidic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. Smoky quartz (80 gp). Blue quartz (10 gp). Blue quartz (10 gp).


Social Check DCs


Salanop Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she sports blue clothing, slightly heavier than average wear. She has no hair. Her gray eyes are slightly larger than normal.

Personality: She is a Brewer first and foremost. She believes firmly that knowledge should be universal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A powerful brothel owner made her what she is. She went to a religious school and was inspired by the priests there in charitable deeds. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk.

Flaws: Ugly. Bonds: Job, Adventurer, Mentor, Religious. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Salanop Fiddlefen, Female Gnome Rogue 10
Small (3'1") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 43 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Animal Handling +3, Deception +7
Senses Passive Perception 9
Languages Common, Gnome, Terran, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 200 pp. Sardonyx (80 gp). Moonstone (80 gp). Rhodochrosite (8 gp). Black pearl (1500 gp). Chrysoprase (80 gp). Brown-green garnet (40 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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