Fallthra Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'0" and is wearing colorful clothing, dressed as a Soapmaker. She has shaved her head bald. Her eyes are brown and beady.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a minor phobia of water and hates getting wet.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gypsy cursed her at a young age, leading to her ugly appearance. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wants her loneliness to end; and she has a crush on the local cook
Ideals: Gifted. Flaws: Ugly, Depressed, Fearful. Bonds: In love, Has a crush. Occupation: Soapmaker
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Terran, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 340 gp. 1 Masterwork Common Melee.
Hobart Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This southern man wears a red tunic with green highlights, and long tan pants that bunch up around his shoes. His clothes are grease stained in places. His chestnut hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.
History: Hobart was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Job. Occupation: Laborer
Voice: Old thin voice
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 4 (-3) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +0
Possessions: 400 gp.
Trym Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. With a patchy chestnut beard and wild chestnut hair. His fierce green eyes like to dwell on things.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His job bores him to no end. He has decided to make it more interesting.
History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He used his abilities to trick people and travel the world for free.
Motivation: A need for knowledge about a nearby landmark; and he has comitted a past crime that haunts him to this day
Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record. Occupation: Roofer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 31 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1000 gp.
Mormo Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy green suit. His white hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and expand his business
Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nurkara Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. Her chestnut hair is lengthy. Her eyes are brown and she is always smoking a pipe.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Nurkara was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: Her relatives are trying to arrange a marriage; and she's looking for her big break
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Poor, Family. Occupation: Tailor
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
