Symma Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a blue vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her blue boots flare out at the collars. She wears her blonde hair up. Her brown unseeing eyes seem to look past you.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Sold as a small child to a wizard, Symma was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Disease. Bonds: Criminal record, Family, Mentor. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 14
Hit Points 51 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1200 gp. Blue star sapphire (1000 gp).
Frouse Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fancy blue suit. He has styled his chestnut hair well, parting it to the right. His green eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of western immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Frouse took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: To be a Sculptor again; and to prove his worth to the world
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Painter
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 63 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Terran, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp. Golden yellow topaz (1400 gp). Silver pearl (140 gp). Deep green spinel (140 gp). Chrysoprase (80 gp). 1 Minor magic item.
Burto High-hill, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. His eyes are brown and he is always smoking a pipe.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by brigands. Burto was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He wants nothing more than to rejoin the army; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Bonds: Attractive, Enemies, Military, Poor. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Malachite (4 gp). Aquamarine (700 gp). Blue quartz (4 gp).
Flame On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her fur is white and curly. Her eyes are amber and she is always smoking a pipe.
Personality: Always inclined to offer people food she seems plenty friendly. She works hard and plays hard.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.
Motivation: Retire the richest woman in the south; and she wants to meet her childhood hero
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Adventurer. Occupation: Guard
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. 1 Minor magic item.
Kerkad Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He has the majority of his body covered in plate. He wears his gold crest down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Kerkad was born the youngest of three triplets. A gifted student he started as a Cartwright, but he got bored and became a Scribe. He inherited the family business which he has now maintained for 7 years.
Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a scribe and was forced into it by his family
Ideals: Artistic. Flaws: Insane. Bonds: Family, Job. Occupation: Scribe
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 13)
Armor Class 8
Hit Points 22 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +2 / 4d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 300 pp. Malachite (8 gp). Sard (40 gp). Black star sapphire (1400 gp). Silver pearl (110 gp). Hematite (8 gp). 1 Medium magic item.
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