Dreali Mystralath, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple tan robe with black stripes complete with hood. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also hits on women, regardless of circumstances.
History: Dreali was born in the north. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's attracted to the PC; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Disease, Shy. Bonds: Has a crush. Occupation: Doctor
Voice: French accent
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Hunter Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and brown. His gray eyes peer out from beneath his wide-brimmed brown hat.
Personality: Hunter is depressed about a lot of things. He tends to be a nihilist. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Hunter has worked very hard to control his curse. During his travels, Hunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break; and marry his brother to traveling adventurers
Flaws: Depressed, Disease. Bonds: Job, Adventurer, Family. Occupation: Fletcher
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 83 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dadalan Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses like a well dressed Apothecary does. His scarlet crest is unkempt and raggedy. He has gold eyes and a green hat with a white feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the east to a Apothecary, Dadalan learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He now owns his own business.
Motivation: Sabotage a competitor; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Aquan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 40000 cp. Sardonyx (60 gp). Black pearl (400 gp). Pink pearl (80 gp). 1 Average lock. 1 Masterwork Thieves’ tools.
Baggi Spalding, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Baggi was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Baggi decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Ideals: Joker, Justice. Bonds: Attractive, Rich, Criminal record. Occupation: Scribe
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 150 gp. Blue quartz (8 gp).
Ekemon Knack, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears green painted combat armor at almost all times. His purple hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. He also is a firm believer in the manly ideal.
History: He was born in the south, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants his loneliness to end.
Flaws: Ugly, Insane, Impulsive. Bonds: Has a crush. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 10)
Armor Class 9
Hit Points 52 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1600 gp. Hematite (11 gp). Moss agate (11 gp). Chrysoberyl (70 gp). Fire opal (1500 gp). Deep blue spinel (300 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
