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Advanced [show]


Ernest Hayes, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Philantrophist, Opinionated. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Body Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Hayes, Male Human Cleric 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)17 (+3) 14 (+2)10 (+0)
Skills Deception +3, Insight +5
Senses Passive Perception 12
Languages Common, Terran, Dwarven, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 2000 sp.


Social Check DCs


Tharivol Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple blue robe with brown stripes complete with hood. He wears his white hair up. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Tharivol was born in the west. At a young age he loved to build and create. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Persistence. Flaws: Addict, Shy. Bonds: Rich, Criminal record. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tharivol Ariessus, Male Elf Rogue 9
Medium (5'1") Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 36 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5

Possessions: 1600 gp. Coral (50 gp). Brown-green garnet (50 gp).


Social Check DCs


Delebean Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also has developed a complete distrust of the Fletcher profession.

History: He was born in the east. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic. Flaws: Selfish. Bonds: Job, Immigrant, Rich. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Delebean Folkor, Male Gnome Bard 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 19 (+4)14 (+2) 13 (+1)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Deep blue spinel (1100 gp). Onyx (80 gp). Tiger eye turquoise (15 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Great Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case. She wears a colorful flower in her cinnamon fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: She is business-like. She takes instructions and follows them to the letter. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Great studied abroad. Through the years after Great was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Great's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Great and her spouse have recently divorced.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and a deep hatred of drow

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Baker

Voice: Soft and melodious

Attributes [hide]

Great Mirror, Female Tabaxi Sorcerer 6
Medium (5'11") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills History +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 300 gp.


Social Check DCs


Gell Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His hair is golden, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted psionic powers by his dying sister.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Gifted. Flaws: Insomniac, Antagonistic, Disease. Bonds: Attractive. Occupation: Shipwright

Voice: Scottish accent

Attributes [hide]

Gell Dalton, Male Half-Orc Ranger 3
Medium (5'7") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs

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