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Advanced [show]


Alice Hayes, Female Human [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. Her skin is fair and her fingers are delicate and long. Her hair is blonde and curly. She has green eyes.

Personality: She is fixated on the number 91. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Alice hails from a village terrorized by brigands. She worked as a nervous Mercenary and found it very stressful. She then took over the family business and is one of the better Mercenary for hire.

Motivation: Meet up once more with her childhood friend; and she is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane. Bonds: Enemies, Job, Adventurer. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Alice Hayes, Female Human Warlock 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 30 pp. 1 Darkwood Buckler.


Social Check DCs


Akta Ignominy, Female Tiefling [Permalink]

Personal [hide]

Description: She is typically in her Cartwright uniform. Her purple hair is slicked back into a classic pompadour. Her face is scarred and worn.

Personality: She will rave to anyone who will listen. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a slaver, Akta was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Cartwright for the past few years.

Motivation: She is terrified, and will act out of fear.

Flaws: Ugly, Insane, Fearful. Bonds: Job, Mentor. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Akta Ignominy, Female Tiefling Cleric 8
Medium (5'10") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Religion +5
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 7000 sp.


Social Check DCs


Skirt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She has a moderate pudge and is not very fit. Her beige fur is lengthy. She is baby faced.

Personality: Aggressive, abrasive, and angry, Skirt embodies much of what other species detest in the Tabaxis. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She left for the south, certain she would find work there.

Motivation: Nothing but the best is good enough for her; and she's repulsed by the pc

Ideals: Professionalism, Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Slave Trader

Voice: Indian accent

Attributes [hide]

Skirt In the Wind, Female Tabaxi Bard 15
Medium (4'8") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 108 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)10 (+0) 13 (+1)16 (+3)
Skills Medicine +6, Religion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 6000 gp. Deep blue spinel (300 gp). Deep green spinel (60 gp). Smoky quartz (60 gp). Brown-green garnet (60 gp). Tiger eye turquoise (16 gp). Black opal (800 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ranala Reese, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a robe, a symbol of the four houses of cards around her neck, and a axe on her belt. Her hair is silver and curly. She has a tattooed face.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Ranala hails from a village terrorized by brigands. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in axe use. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and revenge

Ideals: Fighting. Bonds: Immigrant, Attractive, Adventurer, Enemies. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Ranala Reese, Female Gnome Wizard 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp.


Social Check DCs


Mijira Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has silver crest. She has several tiny jet earrings on each ear.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Mijira is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Brewer arts, while her father instructed her in etiquette, music and courtly manner. Mijira abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Regain custody of her daughter; and to reunite with her old friends

Ideals: Joker. Bonds: Adventurer, Immigrant, Rich, Family. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Mijira Phrahdrandon, Female Dragonborn Aristocrat 2
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 130 gp.


Social Check DCs

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