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NPC Generator

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Advanced [show]


Quick Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is typically in her Healer uniform. She keeps her beige fur in a pixie cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a ruthless business woman, a trait she acquired from her father.

History: She was born in a small plains village. A gifted student she started as a Barrister, but she got bored and became a Healer. She became a Healer soon after.

Motivation: Expand her business; and further expansion of business

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Attractive, Nature. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Quick Shoe, Female Tabaxi Warrior 1
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Great Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely pastel suit with brown socks and a vest with buckled shoes. His cinnamon fur is drawn into a tight pony tail with a dagger scrunchie. His eyes are yellow.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: Great lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by drow. Great was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Athletic, Artistic. Bonds: Enemies, Family, Slave. Occupation: Beggar

Voice: Old Prospector

Attributes [hide]

Great Of Storm, Male Tabaxi Paladin 12
Medium (6'7") Tabaxi, True Neutral (CR 12)
Armor Class 11
Hit Points 88 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Intimidation +7, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 2000 gp. Rhodochrosite (12 gp). Blue sapphire (1500 gp). Freshwater pearl (12 gp). Amber (50 gp). Blue sapphire (1500 gp). Rhodochrosite (12 gp).


Social Check DCs


Immeral Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: This southern man very much looks the part of a Barkeep. His clothes are grease stained in places. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Barkeep, Immeral learned a great deal about his father's area of expertise. His childhood dream was to be a Seamstress, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.

Flaws: Insane, Shy. Bonds: Job, Poor, Immigrant. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Immeral Ethanasath, Male Elf Aristocrat 2
Medium (4'11") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Nákra Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a deerstalker hat to cover his moderate length golden hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Layabout, Nákra learned a great deal about his mother's area of expertise. His childhood dream was to be a Stableman, but he was a colossal failure. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nákra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his sister; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Joker, Fighting. Flaws: Forgetful. Bonds: Job, Family. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Nákra Gracey, Male Half-Orc Fighter 4
Medium (5'6") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)15 (+2) 16 (+3)10 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 31000 sp. Azurite (11 gp). Rock crystal (70 gp). Rose (70 gp).


Social Check DCs


Kristryd Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She dresses like a well dressed Actor does. She wears her auburn hair up. Her fierce brown eyes like to dwell on things.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was raised in a white middle class family as the only child. She was an apprentice working in her mother's forge. She has drifted from career to career and currently works as a Actor.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Joker, Logical. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Kristryd Battlehammer, Female Dwarf Aristocrat 12
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 64 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Investigation +4, Performance +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 4000 gp. Violet garnet (1500 gp). Blue star sapphire (1600 gp). Jade (160 gp).


Social Check DCs

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