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Advanced [show]


Three Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her red fur is unkempt and raggedy. Her fierce copper eyes like to dwell on things.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She also is a firm believer in the womanly ideal.

History: Gifted from a young age, Three studied abroad. After coming to the age of reason, Three took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Doesn't want to be a Server and was forced into it by her family; and an old rival family wants her found

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Family. Occupation: Server

Voice: Deep voice with rolling R's

Attributes [hide]

Three Of Ebony, Female Tabaxi Warlock 10
Medium (4'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 79 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)13 (+1) 8 (-1)15 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 1600 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Azzakh Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is dressed in an above average manner. He wears a broad hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Shy, Addict. Bonds: Attractive, Criminal record. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Azzakh Vangdondalor, Male Dragonborn Commoner 9
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 14
Hit Points 50 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)17 (+3) 9 (-1)15 (+2)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven, Aquan
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 230 pp. Brass mug with jade inlays (500 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His white hair is kept up in a ponytail inside a deerstalker hat. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Trym Jacobs, Male Human Expert 10
Medium (6'3") Human, Neutral Good (CR 10)
Armor Class 9
Hit Points 18 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)13 (+1) 13 (+1)14 (+2)
Skills Persuasion +6, Religion +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1

Possessions: 7000 sp. Hematite (4 gp). Peridot (30 gp). Pink pearl (70 gp). Eye agate (4 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tordek Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long golden hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Tordek has worked very hard to control his curse. He has dedicated himself to building a better village for his children.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Adventurer, Poor. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Tordek Brazzik, Male Dwarf Adept 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10 pp. Brown-green garnet (50 gp).


Social Check DCs


Naamah Fear, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 6'2". She wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt, and her gloved hand is found clutching a kukri. Her hair is black and curly. She is very pretty but has cold, dead eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was born in the east. Her martial abilities were realized during a raid on her village. She left for the east, certain she would find work there.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and someone believes her a fraud

Ideals: Joker, Gifted. Bonds: Attractive, Enemies, Immigrant. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Naamah Fear, Female Tiefling Paladin 3
Medium (6'2") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)18 (+4) 10 (+0)18 (+4)
Skills History +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Abyssal, Draconic, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Good lock. 1 Hourglass.


Social Check DCs

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