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NPC Generator

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Advanced [show]


Decarabia Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'10". She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and her gloved hand is found clutching a greataxe. Her chestnut hair is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is fixated on the number 95. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Decarabia took refuge in the large cave and found the beat up greataxe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and further expansion of business

Ideals: Joker, Artistic. Flaws: Ugly, Insane. Bonds: Poor, Nature. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Decarabia Malevolence, Female Tiefling Paladin 8
Medium (4'10") Tiefling, Neutral Good (CR 8)
Armor Class 8
Hit Points 60 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 400 gp.


Social Check DCs


Gerard Rayden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is thinning but still full. He has gleaming, smiling blue eyes.

Personality: He is irascible and easily irritated. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out east to avoid the crime he committed. He now owns his own business.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Antagonistic, Disease. Bonds: Criminal record, Job. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Gerard Rayden, Male Human Aristocrat 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 pp. 1 Everburning torch.


Social Check DCs


Rael Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Shoemaker. He wears his brown hair down. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and expand his business

Flaws: Ugly, Insane. Bonds: Job, Criminal record, Religious. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rael Quinten, Male Half-Elf Aristocrat 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)11 (+0) 7 (-2)13 (+1)
Skills Nature +3, Stealth +7
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp. Chrysoprase (40 gp). Black pearl (400 gp). Rhodochrosite (16 gp).


Social Check DCs


Mogg Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He wears his red hair up. His eyes are gray and catlike.

Personality: A skeptical and narcissistic man, Mogg's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Baker but believes his peers are too gung-ho.

History: Mogg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Barrister father left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mogg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Pacifist. Flaws: Disease. Bonds: Poor. Occupation: Baker

Voice: High pitched and raspy

Attributes [hide]

Mogg Blyth, Male Half-Orc Commoner 12
Medium (5'2") Half-Orc, Lawful Evil (CR 12)
Armor Class 10
Hit Points 32 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 10 (+0)5 (-3) 16 (+3)4 (-3)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 400 pp. Jet (90 gp). Tourmaline (90 gp). Golden pearl (90 gp). Moonstone (60 gp).


Social Check DCs


Vadania Aloro, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy blonde stubble. She prefers to wear tan clothing when she does not wear armor. She has a hunchback. Her blonde hair is slicked back into a classic pompadour. She has a tattooed face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is harsh and unforgiving.

History: Vadania was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Weaver they were divorced and she won custody of their son. She worked as a Courier, and she later adopted a second son.

Motivation: Tabaxi compassion; and wants to raise her children well

Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Family. Occupation: Courier

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Vadania Aloro, Female Elf Cleric 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)13 (+1) 6 (-2)12 (+1)
Skills Deception +3
Senses Passive Perception 8
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs

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