Mary Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She usually wears her violet robe and has her morningstar always slung over her shoulder. Her hair is cut close to her head. Her green eyes dart from person to person to random spaces in the air.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mary grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mary. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to work out more often; and she is content
Ideals: Athletic. Flaws: Mundane, Disease, Insane. Bonds: Criminal record. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 149 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 5000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). A roughly beaten golden orb (40 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (900 gp). An abacus with copper, silver and gold markers (40 gp). Gold and topaz bottle stopper cork (900 gp). Old masterpiece painting (900 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Waywocket Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears an entirely blue suit with black socks and a vest with buckled shoes. She wears her chestnut hair up. She tend to wears goggles to shield her eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She plays an instrument quite well.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She has never given up on her painting dream.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Philantrophist, Artistic. Flaws: Racist. Bonds: Attractive, Military. Occupation: Cartwright
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 4000 cp.
Myathethil Brinker, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting clothing which further accentuates her frame. Her long chestnut hair reaches down to her waist. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for her, and Myathethil does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was raised in a white middle class family as the only child. After coming to the age of reason, Myathethil took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying sister.
Motivation: To find somewhere to settle down; and she wants nothing more than to rejoin the army
Ideals: Joker, Gifted. Flaws: Depressed, Mundane. Bonds: Attractive, Military. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 11)
Armor Class 10
Hit Points 28 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2800 gp. Blue star sapphire (1400 gp). Red-brown spinel (100 gp). Golden yellow topaz (700 gp).
Avelina Mitchell, Female Human [Permalink]
Personal [hide]
Description: She wears professional attire. With wild auburn hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: Confrontational and typically high on some drug or another. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Avelina was born with her father's beautiful face. In her youth she was a Seamstress, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting. Flaws: Addict, PTSD. Bonds: Attractive, Immigrant. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 5 (-3) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Jade (90 gp).
Spear On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses in brown turtlenecks beneath a black coat with green slacks. Her yellow fur is lengthy. This green eyed southerner is not easily forgotten.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Spear took refuge in the ruined castle and found the beat up mace and armor she uses now. By chance she met her sister recently and the two have been together since.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and an old rival family wants her found
Ideals: Impeccable, Optimist. Bonds: Nature, Family, Adventurer. Occupation: Mayor
Voice: Boston accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: Rose (80 gp). 1 Smokesticks. 7 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!