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Advanced [show]


Azzakh Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, green cloak. His rusty crest is lengthy. His gold eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Azzakh studied abroad. His necromantic abilities were realized during a raid on his village. He left for the east, certain he would find work there.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: In love, Immigrant, Adventurer. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Azzakh Shestendeliath, Male Dragonborn Adept 11
Medium (6'6") Dragonborn, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 79 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 8 (-1)14 (+2)
Skills Insight +3, Performance +6
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nija Amuse, Female Tiefling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely black suit with white socks and a vest with buckled shoes. Her silver hair is heavily combed to the right. Her eyes are silver and beady.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was a soldier and died while she was still young. Nija was left her mother's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She wants revenge against goblins.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

Nija Amuse, Female Tiefling Warrior 6
Medium (6'2") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)16 (+3) 15 (+2)9 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Golden yellow topaz (900 gp). Star rose quartz (50 gp). Alexandrite (900 gp). Star ruby (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eridred Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her red hair in a flapper bob. Her blue eyes dart from person to person.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Eridred was raised in a hard working conservative environment. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Optimist. Flaws: Fearful, Depressed. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Eridred Steelfist, Female Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)13 (+1) 8 (-1)15 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 250 gp. Peridot (50 gp). Jade (60 gp). Moonstone (50 gp).


Social Check DCs


Serpent On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel vest and prefers brown and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a moderate pudge and is not very fit. Her white fur is matted, messy, and big. She has blue eyes.

Personality: She can speak with the recently deceased. She has a habit of throwing herself into exceedingly dangerous situations.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Impulsive. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Serpent On the Water, Female Tabaxi Bard 6
Medium (5'6") Tabaxi, True Neutral (CR 6)
Armor Class 9
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Rose (20 gp). Black opal (1500 gp). Blue quartz (10 gp).


Social Check DCs


Balimaar Dudley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long brown beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Balimaar has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Insomniac, Cynical, Selfish, Disease. Bonds: Rich. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Balimaar Dudley, Male Human Warlock 2
Medium (5'9") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 190 gp. 1 Darkwood Shield.


Social Check DCs

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