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Advanced [show]


Shane Kent, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has a slight overbite and is overall scrawny. His white hair is drawn into a tight pony tail with a cross scrunchie. His eyes are brown and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

Shane Kent, Male Human Cleric 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 9 (-1)17 (+3)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Nordak Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). His feathered hat is riddled with cuts and holes. His violet eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Nature, Religious. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nordak Silverstone, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)16 (+3) 13 (+1)10 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Goblin, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Grumbar Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs, and carries lances. He has a auburn handlebar mustache and slicked back auburn hair. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Adventurer, Military. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Grumbar Graeme, Male Half-Orc Rogue 9
Medium (6'3") Half-Orc, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 53 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 15 (+2)10 (+0) 11 (+0)8 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +5

Possessions: Hematite (12 gp). Deep blue spinel (1600 gp). Fire opal (1500 gp). Black star sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vepar Creed, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green tunic with brown highlights, and long blue pants that bunch up around her shoes. She carries a battered quarterstaff and tarnished spear as well. Her dark red hair is heavily combed to the left. Her eyes are red and beady.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When she was but 6 years old her parents immigrated from the north. Vepar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Family, Immigrant, Adventurer. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Vepar Creed, Female Tiefling Warlock 3
Medium (4'11") Tiefling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)8 (-1) 11 (+0)9 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 10
Languages
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Old masterpiece painting (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His chestnut hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Tailor, who enjoyed hunting, Bertram was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Artistic, Persistence. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Bertram Sunmeadow, Male Halfling Adept 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp. Banded agate (10 gp). Black pearl (600 gp). Red garnet (50 gp). Brown-green garnet (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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