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NPC Generator

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Advanced [show]


Greeba Barton, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft red waves gently in the breeze, and is pretty ugly. Her black hair is drawn into a tight pony tail with a clover scrunchie. She wears crescent spectacles with a black brim.

Personality: She is very quiet and rarely speaks above a whisper. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and she is greedy

Ideals: Opinionated. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Greeba Barton, Female Half-Orc Fighter 4
Medium (5'9") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)9 (-1) 18 (+4)11 (+0)
Skills Athletics +2, Insight +6
Senses Passive Perception 14
Languages Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +6

Possessions: 300 gp. Blue sapphire (1000 gp). 1 Masterwork Musical instrument. 1 Silver holy symbol. 1 Silk rope.


Social Check DCs


Wrenn Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is drawn into a tight pony tail with a clover scrunchie. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Wrenn hails from a village terrorized by giants. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A deep hatred of giants; and a rival would like him out of the picture

Ideals: Persistence. Bonds: Attractive, Adventurer, Enemies, Criminal record. Occupation: Actor

Voice: Raspy

Attributes [hide]

Wrenn Fabblestabble, Male Gnome Adept 3
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 10 (+0)14 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Auran, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Barendd Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" western man, he prefers to wear grey pants and tee shirts. His golden hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the west to a Barkeep, Barendd learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: To be a Jeweler again; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature, Job. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Barendd Daerdahk, Male Dwarf Fighter 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)10 (+0) 18 (+4)7 (-2)
Skills Persuasion +0, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 gp. Lapis lazuli (4 gp).


Social Check DCs


Maynild Erenaeth, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a well pressed and immaculate suit (or dress). Her moppish red hair is in a traditional bowl cut. This blue eyed northerner is not easily forgotten.

Personality: She dislikes all the random violence that takes place in the north. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born at the edge of vast desert. She was taken as a slave by a traveling circus and forced to perform She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Pacifist. Bonds: Religious, Nature, Slave. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Maynild Erenaeth, Female Half-Elf Wizard 5
Medium (4'8") Half-Elf, Lawful Good (CR 5)
Armor Class 7
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: Tiger eye turquoise (12 gp). Silver pearl (160 gp). Fire opal (1600 gp). Alexandrite (1200 gp). 1 Full Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Raam Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. His black hair is lengthy and is close to two feet long. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He exudes charisma. He is a tour de force of persuasion. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. Cursed with unlife at a very young age, Raam has worked very hard to control his curse. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Addict, Secretive, Disease. Bonds: Attractive, Military. Occupation: Doctor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raam Knack, Male Tiefling Adept 8
Medium (6'7") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 9000 sp. Deep green spinel (140 gp). Moss agate (9 gp). Hematite (9 gp). Bloodstone (30 gp). Black opal (400 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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