Adrie Amastacia, Female Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a robe, a symbol of the four houses of cards around her neck, and a glaive on her belt. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are violet and catlike.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was born to loving parents in a slum to the north. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Persistence, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Sellsword
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Solid gold idol (500 gp).
Megged Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears a faded coat and loose pants complete with small hat. His white hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily eccentric. He plays an instrument quite well.
History: He was born in the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Attractive, Immigrant. Occupation: Bather
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
Possessions: 600 gp. Rhodochrosite (8 gp). Violet garnet (1000 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gadreel Terror, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is physically well-built. She has wavy black hair. Her half smiles and silver eyes are beguiling and draw you in.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gadreel is combative with any and all who dare try her patience in the slightest.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Entrepeneur, Justice. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Fisher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Bucklal Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His hair is long and golden with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His eyes are gray and catlike.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bucklal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bucklal. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A rival would like him out of the picture; and he's in love
Bonds: Criminal record, Poor, Adventurer, Has a crush. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 12)
Armor Class 15
Hit Points 96 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 19 (+4) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Infernal
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +8
Possessions: 2000 gp. Rich purple corundum (1500 gp). Jasper (50 gp). Deep blue spinel (1600 gp). Deep blue spinel (1600 gp). Rock crystal (50 gp). Red spinel (90 gp).
Jasmine Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'10" and wears a robe, a symbol of luck around her neck, and a spear on her belt. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes are slightly larger than normal.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised in a island tribe. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.
Motivation: To unite with her brother; and to reunite with her absent father
Ideals: Fighting, Artistic. Bonds: Nature, Family. Occupation: Crown-heir
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
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