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Advanced [show]


Heskan Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a fancy green suit. He wears a colorful flower in his copper crest. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Heskan grew up listening to his father's many stories. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his absent father; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer, Family. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

Heskan Akambherylliax, Male Dragonborn Commoner 16
Medium (6'3") Dragonborn, Lawful Good (CR 16)
Armor Class 11
Hit Points 70 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +6, Nature +8
Senses Passive Perception 12
Languages Common, Auran, Infernal, Giant
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +8

Possessions: 1100 pp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Gold dragon comb with red garnet eye (1600 gp).


Social Check DCs


Bathin Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left hand appears badly burned and disfigured. His silver hair is singed and shortened. His red eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Layabout, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Bathin and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Bathin Dignity, Male Tiefling Expert 8
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 18 (+4)14 (+2)
Skills Investigation +5, Medicine +7
Senses Passive Perception 14
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 800 gp. Eye agate (11 gp). Golden yellow topaz (1500 gp). Alexandrite (1500 gp). Sardonyx (20 gp).


Social Check DCs


Merihim Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with green lining and desert motifs. His chestnut hair is heavily combed to the left. His eyes are red and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Merihim studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Merihim took refuge in the old dungeon and found the beat up rapier and armor he uses now. He was granted psionic powers by his dying sister.

Motivation: To protect his home; and he feels threatened by others

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Nature, Guardian. Occupation: Server

Voice: Uses lots of figures of speech

Attributes [hide]

Merihim Idea, Male Tiefling Sorcerer 14
Medium (6'9") Tiefling, Chaotic Good (CR 14)
Armor Class 12
Hit Points 52 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 18 (+4)11 (+0)
Skills Insight +9, Nature +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 1000 gp. Amethyst (80 gp). Malachite (10 gp). Alexandrite (1400 gp). Black opal (1400 gp). Tourmaline (80 gp). Black pearl (1400 gp). Freshwater pearl (10 gp). Moonstone (50 gp). Jade (80 gp). Black opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tree Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears pastel painted combat armor at almost all times. She wears a small hat to cover her moderate length black fur. She has hazel eyes and a pastel hat with a tan feather.

Personality: She loves telling others what to do and how they should feel about things. She misses her home and complains about the freezing weather, even in summer.

History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She left for the south, certain she would find work there.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Opinionated, Fighting. Bonds: Immigrant. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Tree Of Clay, Female Tabaxi Commoner 5
Medium (6'3") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Athletics +2
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arava Gygazzylyshrift, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a black vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her black boots flare out at the collars. Her crest, while still mostly red, has prominent grey streaks. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a small toy that she constantly fidgets with.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She's looking for her big break; and obtaining odd cultural human artifacts is her passion

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Job, Adventurer. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Arava Gygazzylyshrift, Female Dragonborn Cleric 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 15 (+2)18 (+4)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp.


Social Check DCs

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