Gale In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in an above average manner. He wears a Stetson hat to cover his moderate length yellow fur. His eyes are likewise copper. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a pair of adventurers, Gale grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Artistic. Bonds: Attractive, Job, Adventurer, Family. Occupation: Shepherd
Voice: Irish accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 2000 sp.
Tethren Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'7", this man wears bulky green painted plate armor. His dark red hair is kept up in a ponytail inside a top hat. His red eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Dilettante and found it very stressful. Recently he has begun working with bootleggers and crooks.
Motivation: Find a way to reverse the transformation of his sister; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Job, Religious, Criminal record, Family. Occupation: Dilettante
Voice: Scratchy, weak
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ermina Cromwell, Female Human [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a tan coat with blue slacks, and she perpetually has her club ready. Her hair is white and curly. Her blue eyes peer out from beneath her broad brown hat.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 13th year, her parents were killed by a goblins raid, leaving Ermina alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Optimist. Bonds: Slave, Religious, Enemies. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 700 gp.
Trail Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He carries a battered flail and tarnished scythe as well. He sports a flattop fur cut. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Gnomish culture. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Fighting, Persistence. Flaws: Racist, Ugly. Bonds: Criminal record. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. Lapis lazuli (14 gp). Tiger eye turquoise (14 gp). Alexandrite (600 gp).
Dreali Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has wavy brown hair. His brown eyes peer out from beneath his deerstalker yellow hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Dreali grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Locksmith.
Motivation: He has passion for adventuring and risk.
Ideals: Joker. Bonds: Attractive, Adventurer, Job. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. Eye agate (16 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
