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NPC Generator

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Advanced [show]


Erias Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted divine powers by his dying brother.

Motivation: Retire the richest man in the north; and he is terrified, and will act out of fear

Ideals: Joker, Gifted, Entrepeneur. Flaws: Fearful. Bonds: Slave. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Erias Rakankrak, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)13 (+1) 11 (+0)6 (-2)
Skills Perception +2, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 270 gp.


Social Check DCs


Taklinn Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears light armors faded through time and improper care. He has done his best to style his blonde hair to look like a famous performer. His eyes are hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Architect

Voice: American accent

Attributes [hide]

Taklinn Gorunn, Male Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)5 (-3) 15 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs


Werydd Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is renowned for her bright grey dresses and hats. She has blonde hair. Her green eyes peer out from beneath her deerstalker grey hat.

Personality: She does not believe in betrayal or weakness as things to be tolerated. When she's not drinking or sleeping the drinks off, she's doing singing.

History: Werydd was raised in a hard working conservative environment. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She inherited the family business which she has now maintained for 6 years.

Motivation: Wants to work out more often; and she'd like to take her coworkers down a peg

Ideals: Justice, Artistic, Athletic. Bonds: Job, In love. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Werydd Ironfist, Female Dwarf Adept 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)13 (+1) 13 (+1)6 (-2)
Skills Persuasion +0, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp. 3 Antitoxin.


Social Check DCs


Balam Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His purple hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He takes great joy in being the best Tanner in town.

History: Balam was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Tanner. He has worked as a Tanner like his father before him.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Hedonist. Bonds: Job, Family. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Balam Strength, Male Tiefling Warrior 1
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 12 (+1)20 (+5)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Erky Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, tan, dusty cloak. He wears his auburn hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Erky is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Erky grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Erky Albaratie, Male Gnome Aristocrat 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Alexandrite (1000 gp). Coral (60 gp).


Social Check DCs

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