Virra Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan costume with the symbols of luck on her torso. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is lengthy and is close to two feet long. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: Virra wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born in the north, but her parents moved at a very young age to the south. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the north, certain she would find work there.
Motivation: Her religion dominates her actions.
Ideals: Disciplined, Justice. Bonds: Attractive, Immigrant. Occupation: Bather
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 3 Antitoxin. 3 Thunderstones.
Amûg Sutton, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He prefers to wear white pants and tee shirts. His moppish brown hair is in a traditional bowl cut. He has several tiny opal earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Secretive, Impulsive. Bonds: Attractive, Rich. Occupation: Painter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +7 / 1d10+5, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Jabbie Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He prefers to wear tan clothing when he does not wear armor. His chestnut hair is styled in orderly dreadlocks. His amber eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He became a Performer soon after.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Flaws: Insane. Bonds: Enemies, Nature, Job, Adventurer. Occupation: Performer
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Giant
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp. 1 Minor magic item.
Anne Bradshaw, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she typically wears brown cloth garments or leather armor. Her silver hair is cut jaggedly and amateurishly. She has several tiny amber earrings on each ear.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She plays an instrument quite well.
History: Born to a pair of adventurers, Anne grew up listening to her mother's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Money/treasure; and meet up once more with her childhood friend
Ideals: Artistic. Flaws: PTSD. Bonds: Rich, Nature, Adventurer. Occupation: Barber
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 180 gp. Deep green spinel (130 gp).
Vorka Woods, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has shaved her head bald. She has blue eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to loving parents in a slum to the east. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Sculptor
Voice: Italian accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 74 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
Possessions: 500 gp. Rock crystal (40 gp). Malachite (11 gp). Eye agate (11 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!