Nalral Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in grey turtlenecks beneath a brown coat with blue slacks. He has done his best to style his chestnut hair to look like a famous performer. He wears large thick round spectacles.
Personality: Nalral wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.
History: He got into the Farmer business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Ideals: Disciplined. Flaws: Addict, Greedy. Bonds: Job, Rich. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.
Tanglar Rutherford, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. His chestnut hair is matted, messy, and big. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his writing dream.
Motivation: He is terrified, and will act out of fear.
Ideals: Athletic, Impeccable, Artistic. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Banker
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 17)
Armor Class 10
Hit Points 63 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
Possessions: 8000 gp. Fiery yellow corundum (1100 gp). Golden yellow topaz (400 gp). Black pearl (400 gp). Moss agate (7 gp). Zircon (40 gp). 1 Medium magic item.
Rieta Joy, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman is dressed in earthy colors with a green and blue handkerchief worn on her left side and is in decent physical shape. Her dark red hair is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: Eccentric and domineering, Rieta will drive conversation. Animals are drawn to her, and she is able to talk to them.
History: She was born into a rich family. After coming to the age of reason, Rieta took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Due to her spouse's obsession with being a Miner they were divorced and she won custody of their daughter. She worked as a Sculptor, and she later adopted a second daughter.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and to reunite with her absent mother
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Rich, Family, Adventurer. Occupation: Sculptor
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 74 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2100 gp. Violet garnet (400 gp). Pink pearl (150 gp). White opal (900 gp). Zircon (50 gp). Fiery yellow corundum (900 gp). 1 Minor magic item.
Tûhorn Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling hazel eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Tûhorn was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 3 years.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 12)
Armor Class 10
Hit Points 77 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Halfling
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 2000 gp. 1 Minor magic item.
Krimp Hadleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in a clean white cloak covering his clean studded leather. His auburn hair is cut jaggedly and amateurishly. His fierce violet eyes like to dwell on things.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Krimp grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Krimp. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: Meet up once more with his childhood friend; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Job, Enemies, Criminal record, Adventurer. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. 1 Half-Plate. 1 Breastplate.
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