Sora Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is renowned for her bright green dresses and hats. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her crest is brass and curly. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Flattery will make her almost putty in your hands.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has a rivalry with the Church that dominates her actions; and she'd like to take her coworkers down a peg
Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Military, Job, Religious. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 3000 cp. 1 Half-Plate.
Dûsh Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting black shirt and pants. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Dûsh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has never given up on his music dream.
Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Gifted, Artistic. Flaws: Hedonist, PTSD. Bonds: Enemies. Occupation: Banker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 8000 cp. 1 Average lock.
Mardnab Ningel, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this woman wears a faded coat and loose pants complete with small hat. Her auburn hair is wavy and long. She has violet eyes and a blue hat with a white feather.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their son. She worked as a Layabout, and she later adopted a second son.
Motivation: She wants to get laid; and marry her sister to traveling adventurers
Ideals: Philantrophist. Flaws: Insane. Bonds: Slave, Family, Has a crush. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 4000 cp.
Gunter Hayley, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears baggy brown pantaloons and a red scarf. His clothes are grease stained in places. He keeps his long golden hair kept up in a rat tail. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Persistence, Fighting. Bonds: Poor, Immigrant. Occupation: Engraver
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 79 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 330 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).
Aura Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear pastel pants and tee shirts. His fur is greying and his face has many wrinkles. His copper eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich northern family. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To be a Slave Trader again; and his relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Rich, Family, Job. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 42 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 130 pp. Silver comb with moonstones (100 gp). Gold and topaz bottle stopper cork (1400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
