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NPC Generator

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Advanced [show]


Nuraval Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey armored body suit, with a simple tan line shooting up and back down. His golden hair is styled in orderly dreadlocks. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in the south, but his parents moved at a very young age to the north. He worked as a nervous Spy and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Disciplined. Bonds: Criminal record, Immigrant, Job. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Nuraval Foamtankard, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 210 gp.


Social Check DCs


Megged Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man dresses in black turtlenecks beneath a blue coat with yellow slacks. His blonde hair is still thick. His thin eyebrows rest above his beady hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Megged was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Carter, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a carter and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly, Emotional. Bonds: Poor, Family. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Megged Allerton, Male Half-Orc Druid 7
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)9 (-1) 13 (+1)10 (+0)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 8000 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Krimmon Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is portly but not overly obese. He sports a long black beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Dwarven culture. He invites people to come help in his community garden.

History: Krimmon was born the youngest of three triplets. Krimmon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Krimmon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Racist. Bonds: Family, Criminal record, Military. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Krimmon Shadowquick, Male Halfling Bard 12
Small (3'2") Halfling, Lawful Evil (CR 12)
Armor Class 16
Hit Points 43 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 11 (+0)16 (+3) 12 (+1)10 (+0)
Skills Persuasion +4, Religion +7
Senses Passive Perception 11
Languages Common, Halfling, Elven, Ignan, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mormog Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: He has a crush on the local Server; and to get a good night's sleep

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Poor, Has a crush. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Mormog Dumph, Male Half-Orc Warrior 2
Medium (5'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)9 (-1) 15 (+2)10 (+0)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cloud In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with wide-brimmed hat. His beige fur, when down, is lengthy. His green eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg

Ideals: Joker. Bonds: Religious, Military, Job, Criminal record. Occupation: Slave Trader

Voice: Speaks with a cold

Attributes [hide]

Cloud In the Storm, Male Tabaxi Druid 12
Medium (6'4") Tabaxi, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 70 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills History +3, Insight +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1000 gp. Carved bone or ivory statuette (50 gp). Golden circlet with four aquamarines (6000 gp). Jeweled anklet (4000 gp). Brass mug with jade inlays (600 gp).


Social Check DCs

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