Thakrak Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears baggy black pantaloons and a brown scarf. He keeps his long auburn hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done he does not care how it got done.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: Wants his loneliness to end; and to find somewhere to settle down
Ideals: Professionalism, Philantrophist. Flaws: Mundane. Bonds: Poor, Has a crush. Occupation: Glassblower
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp.
Conrad Marlee, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Performer does. With a patchy golden beard and wild golden hair. He has gleaming, smiling amber eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Conrad was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Performer job and began his own company from there.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Nature, Family. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran, Giant, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 30 gp. 1 Superior lock.
Elysande Acton, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 4'11". She sports grey clothing, slightly heavier than average wear. She has a long brown ponytail with little hanging trinkets. She wears a mask on her face.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She always tries to repair and not replace. It was this mentality that drove her into the Barrister business.
History: She was raised in a white middle class family as the only child. Her mother was a mechanic, and taught her how to fix just about anything. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and to find somewhere to settle down
Ideals: Persistence, Logical. Flaws: Insane, Mundane. Bonds: Enemies. Occupation: Barrister
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Aura On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fancy brown dress, and she perpetually has her lance ready. Her fur is greying and her face has many wrinkles. She has a dull look in her green eyes.
Personality: She has always had a great fascination with Human culture. She is obsessed with her god.
History: She was raised in a white middle class family as the only child. Her family was turned out during the war. She and her family wandered south to less war torn lands. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: She is content; and human compassion
Ideals: Fighting. Flaws: Racist, Mundane, PTSD. Bonds: Attractive, Religious. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 70 gp.
Azza Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a simple black robe with tan stripes complete with hood. Her brown hair is long and unkept. She has several tiny sapphire earrings on each ear.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bounty Hunter arts, while her father instructed her in etiquette, music and courtly manner. She moved out east to avoid the crime she committed. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she has decided she is irredeemable
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Rich, Criminal record. Occupation: Bounty Hunter
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
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