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Drenna Dudley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a white coat over a pastel low-cut shirt, and a broad hat upon her head. Her moppish white hair is in a traditional bowl cut. Her green eyes have a joyful gleam in them most of the time.

Personality: She is calm most of the time but flees social interaction. She does not believe in violence as a means to an end. She is a dedicated Interpreter but believes her peers are too gung-ho.

History: Born in a small village she learned the ways of the warrior from her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drenna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Athletic, Pacifist, Fighting. Flaws: Shy. Bonds: Rich. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Drenna Dudley, Female Half-Orc Wizard 6
Medium (6'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black tunic with violet highlights, and long blue pants that bunch up around his shoes. His hair is short and chestnut. His eyes are red and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is harsh and unforgiving.

History: The child of a Mayor, who enjoyed hunting, Ahrim was taken on many hunting expeditions. Ahrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ahrim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Nature, Criminal record. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Ahrim Sharp, Male Tiefling Wizard 8
Medium (5'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)13 (+1) 15 (+2)18 (+4)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 800 gp. Sard (20 gp). Black star sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enialis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'10". He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. His long blonde hair reaches down to his waist. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Enialis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Enialis hails from a village terrorized by goblins. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by goblins. Enialis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Money/treasure.

Flaws: Shy, Depressed. Bonds: Rich, Military, Enemies. Occupation: Servant

Voice: Old Prospector

Attributes [hide]

Enialis Xistsrith, Male Elf Expert 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)16 (+3) 4 (-3)13 (+1)
Skills Animal Handling -1, Persuasion +3
Senses Passive Perception 7
Languages Common, Elven, Dwarven, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Half-Plate. 1 Chain shirt. 1 Buckler.


Social Check DCs


Rangrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his blonde hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: A skeptical and narcissistic man, Rangrim's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Impeccable. Bonds: Rich, Attractive, In love. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Rangrim Trueanvil, Male Dwarf Druid 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)12 (+1) 11 (+0)6 (-2)
Skills Insight +2, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 290 gp.


Social Check DCs


Moon Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no fur. His ears are large.

Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Insane, Fearful. Bonds: Religious, Enemies. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Moon Plume, Male Tabaxi Barbarian 3
Medium (6'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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