Arjhan Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears a green armored body suit, with a simple black line shooting up and back down. His gold crest is greasy and uncared for. He has gold eyes and a green hat with a black feather.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.
Motivation: He has comitted a past crime that haunts him to this day; and he is greedy
Flaws: Ugly, Shy. Bonds: Criminal record, Rich. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 95 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 2000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roywyn Gummen, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears an entirely tan suit with green socks and a vest with buckled shoes. Her red hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: Roywyn is depressed about a lot of things. She tends to be a nihilist. She takes great joy in being the best Knight in town.
History: Roywyn was born in the north. At a young age she loved to build and create. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She now owns her own business.
Motivation: To unite with her brother; and expand her business
Ideals: Persistence. Flaws: Depressed. Bonds: Poor, Job, Family. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument. 1 Superior lock.
Arannis Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He carries with him a set of scythes on his belt, each one with a jet on the hilt. With a patchy brown beard and wild brown hair. He has a dull look in his amber eyes.
Personality: A skeptical and narcissistic man, Arannis's first love is himself. His second love is also himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.
Motivation: Revenge; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Logical. Bonds: Rich, Adventurer, Enemies. Occupation: Miller
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Emerald Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Beneath her clothing is a huge mess of scar tissue. Her gray fur is long and unkept. She has several tiny sapphire earrings on each ear.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She works hard and plays hard.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Apothecary arts, while her mother instructed her in etiquette, music and courtly manner. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy.
Flaws: Ugly, Racist, Hedonist. Bonds: Slave, Rich. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 7000 cp. Brown-green garnet (120 gp).
Fonkin Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan leather gloves, a tan jacket, and tight pants. He carries a battered longbow and tarnished pickaxe as well. He has done his best to style his auburn hair to look like a famous performer. He has a tattooed face.
Personality: Overbrimming with self-confidence, Fonkin isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. A true patriot, Fonkin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Tanner business at a young age. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: Further expansion of business; and seeks redemption
Ideals: Fighting, Impeccable. Bonds: Military, Job, Criminal record. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: Just what you see.
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