Cloud In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She sports a flattop fur cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born at the edge of vast plains. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She now owns her own business.
Motivation: Wants to open a new tavern.
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Nature, Job. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp.
Einkil Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'4" western man, he wears silk and lounges about seductively. His red hair is braided into rings. His fierce green eyes like to dwell on things.
Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich western family. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To prove his worth to the world; and human compassion
Flaws: Insane, Impulsive, Racist. Bonds: Attractive, Rich. Occupation: Painter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 17 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tawar Kelsey, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she very much looks the part of a Bather. She has a very tight haircut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Energy wise she seems alert and responsive.
History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Job, Nature. Occupation: Bather
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Sylvan, Druidic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 2000 sp. Sardonyx (80 gp). Peridot (80 gp).
Traki Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, tan shirt, and yellow tie. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a dagger on it. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He is a great chef.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bricklayer arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A strong sense of loyalty to Gnomish people; and he is greedy
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Bricklayer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 22000 sp. 1 Minor magic item.
Thea Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a lot of dark rich colors, with gold accents, and sports empty pouches on her belt. Her golden hair is cut short with large spiked bangs in the front. Her brown eyes are slightly larger than normal.
Personality: She is very quiet and rarely speaks above a whisper. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: The child of a Ruler, who enjoyed hunting, Thea was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thea took refuge in the old dungeon and found the beat up lance and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Flaws: Shy, Addict. Bonds: Attractive, Adventurer, Nature. Occupation: Engraver
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 5)
Armor Class 15
Hit Points 10 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 9 (-1) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 10 pp.
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