Senteq Garrick, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Senteq was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Mentor, Poor. Occupation: Carpenter
Voice: Soothing and warm
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Breastplate.
Euron Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a rapier on his belt, and he perpetually has his rapier ready. His black hair is still thick. His silver eyes peer out from beneath his Stetson black hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: He seems to be bored by most things; and he is content
Ideals: Fighting, Persistence, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Miner
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 18 (+4) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Wiggens Garrick, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is an epitome of beauty. He wears a colorful flower in his golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Unemployed; and he is not mentally stable, and does not behave rationally
Flaws: Racist, Insane. Bonds: Attractive, Has a crush, Nature. Occupation: Seamstress
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Citrine (30 gp).
Five Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries lances. His red fur is long and unkept. He has a dull look in his amber eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Guardian, Religious. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 800 sp.
Nuraval Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear grey clothing when he does not wear armor. His hair is long and white with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His blue unseeing eyes seem to look past you.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Dyer business at a young age. Through the years after Nuraval was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Nuraval's mother didn't care for him much, and the feeling was mutual. He struck the Dyer job and began his own company from there.
Motivation: His religion dominates his actions; and wants to open a new tavern
Flaws: Disease, Shy, Impulsive, Antagonistic. Bonds: Job, Religious. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Halfling, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
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