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NPC Generator

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Advanced [show]


Jade Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a well pressed and immaculate suit (or dress). She has brown fur. She wears a mask on her face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She used her abilities to travel the world and help people.

Motivation: She is greedy; and she has a rivalry with the church that dominates her actions

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Religious, Rich. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Jade Of Ivory, Female Tabaxi Druid 6
Medium (6'1") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)9 (-1) 8 (-1)16 (+3)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Mantus Lust, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a black and white handkerchief worn on his left side. He sports a flattop hair cut. He has a dull look in his black eyes.

Personality: Calm and collected, he is a well trained Fortune-teller. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Fortune-teller business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has never given up on his poetry dream.

Motivation: He's looking for his big break; and to be a banker again

Ideals: Artistic. Flaws: Impulsive, Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Mantus Lust, Male Tiefling Paladin 4
Medium (5'7") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Bathin Clever, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of sickles on his belt, each one with a emerald on the hilt. His brown hair is braided into rings. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Bathin managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Fighting, Joker. Flaws: Addict. Bonds: Criminal record, Rich. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Bathin Clever, Male Tiefling Cleric 9
Medium (5'8") Tiefling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 7 (-2)17 (+3)
Skills Investigation +5, Medicine +1
Senses Passive Perception 8
Languages Common, Celestial, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 16000 sp. Brass mug with jade inlays (400 gp).


Social Check DCs


Brakka Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many violet ritualistic tattoos. She wears a white shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her red hair is knotted and matted. She wears round tiny glasses practically rammed into her face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She has been saving her money to try and buy her brother's freedom.

Motivation: She desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Opinionated, Logical. Bonds: Rich, Family, Adventurer. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Brakka Marlee, Female Half-Orc Cleric 17
Medium (4'7") Half-Orc, Chaotic Good (CR 17)
Armor Class 11
Hit Points 79 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)8 (-1) 15 (+2)14 (+2)
Skills Deception +8, Stealth +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655554

Possessions: 7000 gp. Sapphire pendant on gold chain (1500 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (1500 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Korfel Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Fortune-teller does. He is physically well-built. His hair is black and very short. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. In his youth he was a Courier, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Courier again.

Ideals: Logical, Fighting. Flaws: Disease, PTSD. Bonds: Job. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Korfel Ariessus, Male Elf Cleric 10
Medium (5'2") Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 9 (-1)16 (+3)
Skills Intimidation +7, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1500 gp. Fire opal pendant on a fine gold chain (2100 gp). Gold and topaz bottle stopper cork (400 gp). Cloth of gold vestments (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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