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NPC Generator

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Advanced [show]


Baradad Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. His blue crest is long and unkept. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved out north to avoid the crime he committed. He has since lost track of the people in his past.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Selfish. Bonds: Family, Poor, Criminal record. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Baradad Linxakasendalor, Male Dragonborn Cleric 1
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 14 (+2)19 (+4)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Eberk Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His blonde hair is singed and shortened. His eyes are brown and he is always smoking a pipe.

Personality: Eberk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Eberk took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Eberk Bigtoe, Male Dwarf Barbarian 9
Medium (4'4") Dwarf, Neutral Good (CR 9)
Armor Class 10
Hit Points 67 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Religious, Rich. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Randal Chatham, Male Human Sorcerer 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 7
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 8 (-1)15 (+2) 16 (+3)17 (+3)
Skills Acrobatics +0, Deception +6
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +0 / 2d6-3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 700 gp.


Social Check DCs


Panana Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her black hair is greasy and uncared for. She wears crescent spectacles with a black brim.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She believes the world needs to unite to get rid of drow once and for all.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At some point she was captured by drow and was tortured. After several years of this she finally managed to escape. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly, Disease. Bonds: Enemies, Slave. Occupation: Actor

Voice: Breathy voice

Attributes [hide]

Panana Tarkelby, Female Gnome Wizard 14
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 15
Hit Points 93 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 19 (+4)11 (+0) 14 (+2)17 (+3)
Skills Stealth +9, Survival +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: 500 pp. Red spinel (150 gp). Black pearl (600 gp). Star rose quartz (50 gp). Golden yellow topaz (600 gp). Banded agate (15 gp). Golden yellow topaz (600 gp). Brown-green garnet (150 gp). Freshwater pearl (15 gp). Red spinel (150 gp). Deep blue spinel (600 gp). Coral (150 gp). White pearl (150 gp). Black pearl (600 gp). Moonstone (50 gp). 1 Medium magic item.


Social Check DCs


Iados Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He is generally shirtless and showing off his tattooed chest. His dark red hair is heavily combed to the right. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Persistence, Fighting. Bonds: Religious, Slave, Military. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Iados Ennui, Male Tiefling Ranger 8
Medium (5'6") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)7 (-2) 12 (+1)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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