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NPC Generator

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Advanced [show]


Azza Ideal, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a green collared shirt and yellow skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her red hair is drawn into a tight pony tail with a clover scrunchie. Her half smiles and black eyes are beguiling and draw you in.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: She was born in the south, but her parents moved at a very young age to the west. She worked as a nervous Blacksmith and found it very stressful. She then took over the family business and is one of the better Blacksmith for hire.

Motivation: Many orcs want her driven away.

Bonds: Attractive, Adventurer, Enemies, Immigrant, Job. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Azza Ideal, Female Tiefling Aristocrat 14
Medium (5'11") Tiefling, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 63 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +8, History +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0

Possessions: 1100 pp. Violet garnet (200 gp). Freshwater pearl (15 gp). Bloodstone (50 gp). Smoky quartz (50 gp). Aquamarine (200 gp). Peridot (50 gp). Freshwater pearl (15 gp). Jade (150 gp). Jade (150 gp). Golden pearl (150 gp).


Social Check DCs


Spear Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His fur, while still mostly red, has prominent grey streaks. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Sensitive, PTSD. Bonds: Enemies, Criminal record. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Spear Grass, Male Tabaxi Rogue 7
Medium (6'6") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Perception +6, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


John Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has golden hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He desires power and/or immortality; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Rich, Adventurer. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Stansfield, Male Human Cleric 9
Medium (5'6") Human, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)12 (+1) 12 (+1)17 (+3)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 3000 sp. Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Anger, Male Tiefling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is blue, silky, and of moderate length. He has several tiny ruby earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.

History: Mamnen was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and doesn't want to be a adventurer and was forced into it by his family

Ideals: Passionate, Philantrophist. Bonds: Rich, Attractive, Family. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mamnen Anger, Male Tiefling Wizard 13
Medium (5'3") Tiefling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 31 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 15 (+2)17 (+3)
Skills Athletics +5, Nature +6
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444443

Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Jeweled gold crown (7000 gp). A roughly beaten golden orb (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (1100 gp). Silver chalice with lapis lazuli gems (140 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Silver chalice with lapis lazuli gems (140 gp). 1 Medium magic item.


Social Check DCs


Gomory Clandestine, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a tight fitting green shirt and pants. She has done her best to style her chestnut hair to look like a famous performer. She has a dull look in her black eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Gomory was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Gomory's mother didn't care for her much, and the feeling was mutual. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Family, Religious. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Gomory Clandestine, Female Tiefling Aristocrat 6
Medium (6'4") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Deception +4, Stealth +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 30000 cp. Peridot (50 gp). 1 Minor magic item.


Social Check DCs

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