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NPC Generator

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Advanced [show]


Aldous Ryley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He is physically well-built. His chestnut hair is greasy and uncared for. He has green eyes.

Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Aldous was born in the east. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels kind of lost in life

Ideals: Impeccable, Persistence. Flaws: Ugly, Depressed. Bonds: Mentor. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Aldous Ryley, Male Human Fighter 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 8 (-1)17 (+3) 6 (-2)15 (+2)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 8
Languages Common, Dwarven, Druidic, Terran
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +5

Possessions: 1000 cp. Amber (80 gp).


Social Check DCs


Lorilla Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'1". She prefers to wear flannel. Her long blonde hair reaches down to her waist. Her eyes are likewise gray.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is frequently practicing swordplay.

History: A powerful slaver made her what she is. Lorilla was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Lorilla decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Justice. Bonds: Military, Mentor, Criminal record. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Lorilla Horcusporcus, Female Gnome Rogue 4
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Oskar Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is still thick. His violet eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the east. In his 10th year, his parents were killed by a illithids raid, leaving Oskar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Oskar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Justice, Optimist. Bonds: Immigrant, Enemies, Has a crush. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Oskar Eversharp, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 110 pp. Black pearl (300 gp). Rhodochrosite (4 gp). 1 Breastplate.


Social Check DCs


Dazzazn Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. He carries with him a set of longbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his copper crest in a flapper bob. His fierce gold eyes like to dwell on things.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Persistence. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Dazzazn Kimbatuul, Male Dragonborn Druid 2
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 8 (-1)6 (-2)
Skills Arcana +5, Insight +1
Senses Passive Perception 9
Languages Common, Auran, Draconic, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs


Grai Tickle, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her dagger. She has relatively light skin and is very physically imposing due to her abundance of muscles. She sports a flattop hair cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is greedy; and seeks redemption

Ideals: Opinionated, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Grai Tickle, Female Half-Orc Expert 3
Medium (6'0") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 8 (-1)9 (-1)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Orc, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 70 pp.


Social Check DCs

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