Tiaathque Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: An older woman who wears tattered old clothes, she is not a threatening figure. Her red hair is kept up in a ponytail inside a Stetson hat. Her ears are large.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a ruthless business woman, a trait she acquired from her father.
History: She was born the only child of a wealthy merchant. She went to a religious school and was inspired by the priests there in charitable deeds. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Retire the richest woman in the north; and her religion dominates her actions
Ideals: Disciplined, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Religious. Occupation: Engraver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 5 (-3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp.
Maegan Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a weathered and beat up set of banded mail beneath an oversized white coat. With bright red hair. Her fierce violet eyes like to dwell on things.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To prove her worth to the world; and she has a rivalry with the church that dominates her actions
Ideals: Optimist. Flaws: Impulsive. Bonds: Religious, Mentor. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 8)
Armor Class 15
Hit Points 72 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp.
Nurkara Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear flannel. She has wavy white hair. She wears round tiny glasses practically rammed into her face.
Personality: Nurkara is depressed about a lot of things. She tends to be a nihilist. A true patriot, Nurkara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She is the product a well kept family trust fund and as such has never really known need. She has had some formal dancing training, and achieved minor success. She has never given up on her dancing dream.
Motivation: She feels kind of lost in life; and money/treasure
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Military, Rich. Occupation: Miner
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Auran
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3
Possessions: 7000 cp. 1 Half-Plate.
Tanglar Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather, and he perpetually has his falchion ready. He keeps his long white hair kept up in a rat tail. His amber eyes have a joyful gleam in them most of the time.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted arcane powers by his dying brother.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Sensitive, Impulsive. Bonds: Religious. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 7 (-2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +1
Possessions: 300 gp. Aquamarine (800 gp).
Silent Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears pastel painted combat armor at almost all times, he is not a threatening figure. His black fur, when down, is lengthy. His thin eyebrows rest above his beady green eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.
History: He got into the Stableman business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Stableman soon after.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Ugly, Shy, Impulsive. Bonds: Job. Occupation: Stableman
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 6 (-2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
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