Kody Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His hair is black and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal poetry training, and achieved minor success. He got away from his former life and has fallen to alcoholism.
Motivation: Someone believes him a fraud; and many gnolls want him driven away
Ideals: Justice, Artistic. Flaws: Addict. Bonds: Enemies, Poor. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Terran, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5
Possessions: 260 gp.
Biri Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a worn and beaten armor. Her crest is brass and very short. She has red eyes and a green hat with a brown feather.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She also hits on women, regardless of circumstances.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants her loneliness to end; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Shy. Bonds: Has a crush, Religious, Mentor. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 57 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 600 gp. Red-brown spinel (70 gp). Lapis lazuli (16 gp). Star ruby (1500 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tawna Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She is wearing a tight red one piece outfit complete with pants, hood, and a cape. She has a hunchback. Her chestnut hair is singed and shortened. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born in the south. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tawna took refuge in the old dungeon and found the beat up glaive and armor she uses now. She left for the south, certain she would find work there.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and marry her brother to traveling adventurers
Ideals: Passionate. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Merchant
Voice: Whispers
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 7 (-2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp.
Emeny Milton, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has moderate length white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Emeny was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insane, Secretive. Bonds: Attractive. Occupation: Mason
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 800 sp.
Gillyd Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses in brown turtlenecks beneath a yellow coat with grey slacks. She wears a broad hat to hide her balding. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born several months after her father was called into army service. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. After a long history of fighting, Gillyd and her spouse have recently divorced.
Motivation: She has a rivalry with the Church that dominates her actions; and she wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Attractive, In love, Military, Religious. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 12 (+1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 10 pp. Jasper (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
