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NPC Generator

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Advanced [show]


Ozyman Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely red suit with tan socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His brown eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Ozyman grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he is compelled to act according to his religious beliefs

Flaws: Hedonist. Bonds: Attractive, Adventurer, Religious. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Ozyman Elderberry, Male Halfling Adept 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 14 (+2)6 (-2)
Skills Arcana +6, Athletics +3
Senses Passive Perception 12
Languages Common, Halfling, Auran, Sylvan, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 800 gp.


Social Check DCs


Aelar Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses in collared shirts and wears a proper scarf over his head. His head has been shaved. His amber eyes dart from person to person.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

Aelar Holimion, Male Half-Elf Wizard 3
Medium (5'4") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)17 (+3) 10 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp. Rhodochrosite (4 gp).


Social Check DCs


Senteq Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy white hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.

History: Senteq was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Bricklayer job and began his own company from there.

Motivation: Wants to raise his children well.

Ideals: Gifted, Impeccable. Flaws: Addict. Bonds: Job, Family. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Senteq Sympony, Male Gnome Fighter 14
Small (3'2") Gnome, Neutral Good (CR 14)
Armor Class 14
Hit Points 102 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)15 (+2) 12 (+1)7 (-2)
Skills Deception +3, Medicine +6
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 6000 gp. Red garnet (40 gp). Coral (40 gp). Onyx (50 gp). Smoky quartz (50 gp). Black opal (1200 gp). Hematite (15 gp). Chrysoprase (50 gp). Banded agate (15 gp). Alexandrite (200 gp). Iolite (50 gp). Malachite (15 gp). Aquamarine (200 gp). Hematite (15 gp). 1 Medium magic item.


Social Check DCs


Elama Erenaeth, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her blonde hair is kept up in a ponytail inside a small hat. Her thin eyebrows rest above her beady blue eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted she never wanted to apply herself. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the west.

Ideals: Athletic, Persistence, Entrepeneur, Gifted. Flaws: Ugly, Disease. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Elama Erenaeth, Female Elf Aristocrat 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)7 (-2) 16 (+3)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Star ruby (700 gp). Rich purple corundum (700 gp). Moss agate (4 gp). 1 Healer’s kit. 1 Healer’s kit. 1 Climber’s kit.


Social Check DCs


Vicky Tyndall, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is well dressed, but even with her fine clothing she looks run-down. She wears a wide-brimmed hat to hide her balding. Her ears are large.

Personality: She is extraordinarily eccentric. She believes the world needs to unite to get rid of orcs once and for all.

History: She was raised in a island tribe. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is searching for what she claims is her rightful reward.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane. Bonds: Enemies, Nature, Adventurer. Occupation: Bather

Voice: Soft and melodious

Attributes [hide]

Vicky Tyndall, Female Human Fighter 10
Medium (6'1") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 34 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)6 (-2) 16 (+3)10 (+0)
Skills Insight +7, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1700 gp. A small bag of saffron. (100 gp). A delicate silver chain set with a tourmaline (100 gp). A roughly beaten golden orb (150 gp). Gold and topaz bottle stopper cork (1600 gp).


Social Check DCs

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