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Advanced [show]


Aline Asheton, Female Human [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. Her long silver hair reaches down to her waist. She wears a mask on her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has chosen to use the inheritance that was left to her frivolously. She was granted druidic powers by her dying sister.

Motivation: She has money and likes to spend it; and she's repulsed by the pc

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aline Asheton, Female Human Bard 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 2000 cp. Jade (40 gp).


Social Check DCs


Emerald Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears silk and lounges about seductively. His right hand appears badly burned and disfigured. His black fur is smooth and relatively long. His hazel eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: To protect his home; and he's in love

Flaws: Insomniac, Addict. Bonds: Attractive, Poor. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Emerald Of Passion, Male Tabaxi Warrior 9
Medium (5'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 76 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 170 pp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (500 gp).


Social Check DCs


Tim Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He keeps his long brown hair kept up in a rat tail. He has violet eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a small toy that he constantly fidgets with.

History: Tim lived on a farm with his mother, near the main road leading to a nearby town. Tim was born on a far southern island where he grew up under the tutelage of his mother, an expert Shoemaker. He's since become an addict/alcoholic.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Family, Immigrant. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Tim Hackney, Male Human Barbarian 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Wrenn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of death around his neck, and a flail on his belt. He keeps his golden hair in a flapper bob. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Wrenn grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Adventurer. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Wrenn Horcusporcus, Male Gnome Commoner 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 12 (+1)17 (+3) 11 (+0)15 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Infernal, Draconic
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Vondal Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a brown suit. His golden hair is knotted and matted. His half smiles and blue eyes are beguiling and draw you in.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Vondal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: From birth he was tutored by a cruel and relentless mentor. One day when Vondal was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Vondal was heart-stricken from the event, and his mother started working long hours to provde for them. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: PTSD. Bonds: Attractive, Criminal record, Family, Mentor. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Vondal Orcfoe, Male Dwarf Wizard 9
Medium (3'11") Dwarf, True Neutral (CR 9)
Armor Class 12
Hit Points 57 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)11 (+0) 18 (+4)15 (+2)
Skills Religion +3, Survival +7
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 2000 sp.


Social Check DCs

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