Abad Absence, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His red hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Philantrophist, Fighting. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 16)
Armor Class 12
Hit Points 94 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 2 | 1 | 1 |
Possessions: 1000 gp. A roughly beaten golden orb (120 gp). Large well-done wool tapestry (200 gp). Solid gold idol (1000 gp). Brass mug with jade inlays (200 gp). Solid gold idol (1000 gp).
Havilar Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. She wears a wide-brimmed hat to cover her moderate length green crest. Her eyes are gold and catlike.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She feeds upon the attention of others.
History: Havilar hails from a village terrorized by drow. A freak accident while working with her Fisher mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to work out more often; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Justice, Athletic. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 8)
Armor Class 12
Hit Points 30 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Auran
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 10000 cp. Coral (40 gp). Citrine (30 gp). Jet (40 gp). Moss agate (7 gp). Deep green spinel (40 gp).
Vorka Law, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her whole body is exceptionally muscular. Her golden hair is long and unkept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born in the west, but her parents moved at a very young age to the south. She dropped out of school before completing her studies. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 8000 cp. 1 Healer’s kit.
Art In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He likes to wear ponchos typically of a light brown in addition to tight pants. He wears his white fur down. He wears round tiny glasses practically rammed into his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Art was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Art took refuge in the old dungeon and found the beat up scythe and armor he uses now. He inherited the family business which he has now maintained for 4 years.
Motivation: He's looking for his big break; and sabotage a competitor
Flaws: Depressed, Impulsive. Bonds: Job, Nature, Adventurer. Occupation: Bowyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 66 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
Possessions: Just what you see.
Jelenneth Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears very tight pants and wife beaters, though occasionally she sports a yellow coat. She sports golden long hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born in the east, but her parents moved at a very young age to the west. When money was particularly tight she was walking through alleys when she overheard a Performer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world.
Flaws: Ugly, Impulsive. Bonds: Poor, Nature, Immigrant. Occupation: Performer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!