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Advanced [show]


Jacoba Yardley, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. Her chestnut hair is matted, messy, and big. Her green eyes peer out from beneath her Stetson grey hat.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. A freak accident while working with her Soapmaker mother left her crippled. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and many goblins want her driven away

Flaws: Ugly, Disease, Shy. Bonds: Religious, Enemies. Occupation: Guard

Voice: Stutters

Attributes [hide]

Jacoba Yardley, Female Human Aristocrat 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Cora Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears red painted combat armor at almost all times. She has a very tight haircut. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Cora was born the youngest of three triplets. Her first spouse was a Ploughman, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Ploughman they were divorced and she won custody of their daughter. She worked as a Butcher, and she later adopted a second daughter.

Motivation: Regain custody of her daughter; and an old rival family wants her found

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Family. Occupation: Butcher

Voice: Shortens vowels

Attributes [hide]

Cora Shadowquick, Female Halfling Bard 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 390 gp. 1 Masterwork studded leather.


Social Check DCs


Oriax Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Animal Trainer does, and sports empty pouches on his belt. He has moderate length white hair. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: To be a Bather again; and wants to open a new tavern

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Job. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Oriax Tragedy, Male Tiefling Monk 2
Medium (5'7") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Carrie Ariessus, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His hair is long and black with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His blue eyes dart from person to person.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Carrie is combative with any and all who dare try his patience in the slightest.

History: Carrie was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Elf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Carrie Ariessus, Male Elf Expert 4
Medium (5'5") Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 4 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)12 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp. Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (70 gp). Cloth of gold vestments (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Sorath Terror, Female Tiefling [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a black and grey robe with the hood down. Her purple hair is lengthy and is close to two feet long. She is baby faced.

Personality: Aggressive, abrasive, and angry, Sorath embodies much of what other species detest in the Tieflings. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born to a criminal king-pin and mafia family She made a point of taking high paying jobs and getting most of it up front. She was granted divine powers by her dying sister.

Motivation: She desires power and/or immortality; and an old rival family wants her found

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Family. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Sorath Terror, Female Tiefling Commoner 2
Medium (5'9") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 500 sp.


Social Check DCs

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