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NPC Generator

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Advanced [show]


Sarai Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A 2'10" northern woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is red and curly. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She would rather hide behind her crafts than deal with other people.

History: Sarai hails from a village terrorized by dire rats. She moved from fad to fad and when she turned 15 she discovered dancing. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and many dire rats want her driven away

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Attractive, Enemies. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Sarai Greenbottle, Female Halfling Ranger 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. Moonstone (40 gp).


Social Check DCs


Hamil Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears professional attire. His black hair is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born at the edge of vast mountains. Hamil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hamil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and find a way to reverse the transformation of his brother

Flaws: Emotional. Bonds: Attractive, Family, Nature, Criminal record. Occupation: Bather

Voice: Whispers

Attributes [hide]

Hamil Stoutbridge, Male Halfling Wizard 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 12
Languages Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Gerald Abram, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair and beard is wavy and long. His fierce amber eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Bonds: Has a crush, Criminal record, Guardian. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Abram, Male Human Druid 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 1 Minor magic item.


Social Check DCs


Thodris Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is generally shirtless and showing off her tattooed chest. She keeps her brown hair in a flapper bob. She has gleaming, smiling gray eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does not trust anyone and sleeps with one eye open.

History: She is the product a well kept family trust fund and as such has never really known need. Her childhood dream was to be a Hunter, but she was a colossal failure. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Revenge; and sabotage a competitor

Flaws: Insomniac, Secretive. Bonds: Job, Rich, Enemies. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Thodris Lutgehr, Female Dwarf Wizard 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


John L'Fondant, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and brown robe with the hood down. He carries with him a set of spears, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has moderate length blonde hair. He has several tiny ruby earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. John took refuge in the ruined castle and found the beat up spear and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting, Passionate. Bonds: Rich, Adventurer, Nature. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

John L'Fondant, Male Half-Elf Commoner 15
Medium (4'11") Half-Elf, Neutral Good (CR 15)
Armor Class 10
Hit Points 51 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 10 (+0)7 (-2)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0

Possessions: 8000 gp. Blue quartz (5 gp). Carnelian (70 gp). 1 Medium magic item.


Social Check DCs

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