Thiala Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a worn and beaten armor. She wears her hair in dreadlocks. She wears a mask on her face.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Thiala hails from a village terrorized by brigands. In her 10th year, her parents were killed by a brigands raid, leaving Thiala alone in the world. After a stint in an orphanage, she was adopted. She now owns her own business.
Motivation: Meet up once more with her childhood friend; and several ex partners dislike her way of doing things and want revenge
Ideals: Passionate, Entrepeneur. Bonds: Enemies, Job, Adventurer. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp.
Vlorn Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His red hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Vlorn lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered dancing. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Gifted, Artistic. Bonds: Slave, Job, Family. Occupation: Mason
Voice: Raspy
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 42 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +4
Possessions: 1600 gp.
Melissa Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow shirt with thin tan vertical stripes and brown pants. Her hair is short and silver. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: Melissa wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She is skeptical of what others tell her and is slow to trust.
History: Melissa was born the youngest of three triplets. Her father took her hunting and taught her how to get in the mind of other creatures. She has since lost track of the people in her past.
Motivation: Regain custody of her daughter.
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
Possessions: 600 gp. 1 Half-Plate.
Sammal Pride, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and is well dressed, but even with his fine clothing he looks run-down. His brown hair is kept up in a ponytail inside a feathered hat. His red unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised by priests from a young age. Cursed with a spirit at a very young age, Sammal has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Religious, Mentor. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Sylvan, Abyssal, Halfling
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp.
Reynard Clive, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). His chestnut hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich western family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and he has money and likes to spend it
Flaws: Insomniac, Depressed. Bonds: Immigrant, Rich, Mentor. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
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