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Advanced [show]


Ribbles Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly scimitars and longbows. His auburn hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Depressed, Selfish. Bonds: Criminal record, Poor. Occupation: Banker

Voice: German accent

Attributes [hide]

Ribbles Fapplestamp, Male Gnome Paladin 14
Small (3'4") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 133 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)9 (-1) 16 (+3)5 (-3)
Skills Persuasion +2, Stealth +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 5000 gp. Large well-done wool tapestry (600 gp). Jeweled electrum ring (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Medium magic item.


Social Check DCs


Altho High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He has dyed his greying white hair a little too much giving a sharp white color. His eyes, though not visible through his cowl, are gray.

Personality: He likes to make people angry or surprised. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Altho was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Altho decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Insane, Disease. Bonds: Criminal record, Rich. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Altho High-hill, Male Halfling Commoner 4
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)8 (-1) 10 (+0)17 (+3)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Dayereth Holimion, Male Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of bows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large white tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A deeply religious man he believes everything happens for a reason. Dayereth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Logical. Flaws: Ugly, Hedonist. Bonds: Religious. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Dayereth Holimion, Male Elf Monk 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hunter Conway, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a brown suit, red shirt, and pastel tie. His hair is short and white. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can't help but pocket interesting objects he comes across

History: Born to a Performer, his mother struggled to pay the bills. Hunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Seamstress for the past few years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business

Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Poor, Job. Occupation: Seamstress

Voice: Tuts and clicks tongue

Attributes [hide]

Hunter Conway, Male Human Fighter 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 14 (+2)8 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. His fur is short and lavender. He wears crescent spectacles with a black brim.

Personality: Kite hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Artistic, Gifted. Bonds: Poor, Immigrant, Adventurer. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Kite In the Wind, Male Tabaxi Aristocrat 12
Medium (5'2") Tabaxi, Chaotic Good (CR 12)
Armor Class 12
Hit Points 67 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Arcana +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Aquamarine (500 gp). Fiery yellow corundum (1100 gp). Blue quartz (15 gp). Tiger eye turquoise (15 gp). Silver pearl (150 gp). 1 Minor magic item.


Social Check DCs

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