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NPC Generator

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Advanced [show]


Oda Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears tight fitting clothing which further accentuates her frame. She has dyed her greying brown hair a little too much giving a sharp brown color. Her eyes are green and catlike.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised in a desert tribe. Over the years she perfected her riding and shooting skills. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Attractive, Nature. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Oda Tarkelby, Female Gnome Rogue 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Sarah Dumph, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is wearing a long, violet, dusty cloak, and sports empty pouches on her belt. She has styled her auburn hair well, parting it to the left. Her face is scarred and worn.

Personality: She is witty, but her monotone delivery comes off as unnerving She would rather hide behind her crafts than deal with other people.

History: The child of a Server, who enjoyed hunting, Sarah was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sarah took refuge in the large cave and found the beat up hammer and armor she uses now. Now she works as a music tutor during her time off.

Motivation: To share knowledge with the world.

Ideals: Joker, Artistic, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Sarah Dumph, Female Half-Elf Expert 9
Medium (4'10") Half-Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 700 gp. Chalcedony (70 gp). Moss agate (14 gp). Eye agate (14 gp). Tiger eye turquoise (14 gp). Azurite (14 gp). Hematite (14 gp). Amethyst (130 gp). Eye agate (14 gp).


Social Check DCs


Alston Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is dressed in earthy colors with a tan and brown handkerchief worn on his left side. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.

History: Alston was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He used his abilities to trick people and travel the world for free.

Motivation: Further expansion of business; and to end his boredom

Ideals: Athletic, Pacifist. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Alston Horcusporcus, Male Gnome Sorcerer 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 600 gp. Banded agate (9 gp). Alexandrite (400 gp). Carnelian (40 gp). 1 Minor magic item.


Social Check DCs


Aust Floshem, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports tan clothing, slightly heavier than average wear. His hair is red and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Aust is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Aust lived on a farm with his mother, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aust grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aust. He now spends his time doing works of charity.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Bonds: Adventurer, Family, Criminal record. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Aust Floshem, Male Elf Expert 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Resh Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered black stockings. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. He has chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is almost excessively polite to everyone, even when angry. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Resh Marston, Male Half-Orc Rogue 15
Medium (5'2") Half-Orc, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 88 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)15 (+2) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Deception +6, Survival +6
Senses Passive Perception 11
Languages Common, Orc, Elven, Goblin
Attacks Melee +10 / 4d8+5, Ranged +7 / 4d8+2, Grapple +5

Possessions: 4000 gp.


Social Check DCs

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