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NPC Generator

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Advanced [show]


Pijjirik Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His bronze crest is matted, messy, and big. His red eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a white middle class family as the only child. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he seems to be bored by most things

Flaws: Ugly, Shy, Insane, Mundane. Bonds: Criminal record. Occupation: Mason

Voice: Spanish accent

Attributes [hide]

Pijjirik Phrahdrandon, Male Dragonborn Bard 5
Medium (6'1") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)15 (+2) 18 (+4)15 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 600 gp. Coral (50 gp).


Social Check DCs


Dondon Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is auburn and curly. His skin is flawless and his green eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: Dondon hails from a village terrorized by illithids. Dondon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Revenge; and to reunite with his old friends

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Enemies, Adventurer. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Dondon Brightmoon, Male Halfling Wizard 14
Small (3'1") Halfling, Chaotic Good (CR 14)
Armor Class 14
Hit Points 40 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 17 (+3)14 (+2)
Skills Animal Handling +8, Athletics +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 3000 gp. Red-brown spinel (40 gp). Azurite (10 gp). Fire opal (1200 gp). Blue sapphire (1200 gp). Blue star sapphire (1200 gp). Freshwater pearl (10 gp). Onyx (50 gp). Tiger eye turquoise (10 gp). Pink pearl (40 gp). Rock crystal (50 gp). Aquamarine (600 gp). Bloodstone (50 gp). Malachite (10 gp). Star ruby (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jebeddo Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. With bright chestnut hair and a scraggly beard. He has a dull look in his gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Bowyer, who enjoyed hunting, Jebeddo was taken on many hunting expeditions. Through the years after Jebeddo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Jebeddo's father didn't care for him much, and the feeling was mutual. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Nature. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Jebeddo Fiddlefen, Male Gnome Barbarian 13
Small (3'8") Gnome, Neutral Good (CR 13)
Armor Class 13
Hit Points 78 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 18 (+4)14 (+2)
Skills Medicine +8, Survival +8
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 4000 gp. Old masterpiece painting (1300 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Gold music box (3000 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Cloth of gold vestments (70 gp). Gold dragon comb with red garnet eye (1200 gp). 1 Medium magic item.


Social Check DCs


Jebeddo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. He wears his auburn hair up. His half smiles and amber eyes are beguiling and draw you in.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. Jebeddo was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Soapmaker. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Opinionated, Impeccable. Bonds: Attractive, Nature, Immigrant. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Jebeddo Folkor, Male Gnome Rogue 5
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 12 (+1)3 (-4)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Zircon (40 gp). 1 Minor magic item.


Social Check DCs


Orsik Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He is portly but not overly obese. He sports a flattop hair cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Orsik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Orsik's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: Money/treasure.

Ideals: Professionalism, Logical. Flaws: Addict, Antagonistic. Bonds: Rich. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Orsik Deepdelver, Male Dwarf Warrior 3
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Banded mail. 1 Buckler.


Social Check DCs

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