Aerdeth Lathalas, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is typically in his Mortician uniform. His red hair is thinning but still full. His brown eyes lackadaisically let the world flow into them.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Sculptor, who enjoyed hunting, Aerdeth was taken on many hunting expeditions. He worked as a nervous Mortician and found it very stressful. He now owns his own business.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Philantrophist. Bonds: Job, Adventurer, Nature, Family. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 14 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 1 |
Possessions: 1000 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Cloth of gold vestments (120 gp). Golden circlet with four aquamarines (2000 gp). Solid gold idol (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Salanop Murnig, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears bulky tan painted plate armor. Her white hair has been sun bleached extensively. Her violet eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She served in the navy to pay for her family's outstanding loans. She moved out north to avoid the crime she committed. After a long history of fighting, Salanop and her spouse have recently divorced.
Motivation: She has passion for adventuring and risk; and she feels that her past leaves her morally obligated to help
Flaws: Addict, Antagonistic. Bonds: Military, Criminal record, Adventurer. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 9 (-1) | 4 (-3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Half-Plate.
Geoffrey Thackeray, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His long golden hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Barber in town.
History: He was born to loving parents in a slum to the south. He was an athlete and attended two major summer competitions. He never won. He's also a talented Hunter, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and to prove his worth to the world
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Poor. Occupation: Barber
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 400 gp. Rich purple corundum (1100 gp). Red garnet (70 gp). Azurite (5 gp). Red spinel (70 gp). 1 Minor magic item.
Kali Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her white hair is slicked back into a classic pompadour. Her eyes are likewise red. Her teeth are white and perfect.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She got into the Assassin business at a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now owns her own business.
Motivation: She wants to meet her childhood hero; and balancing her hectic life and new assassin responsibilities is difficult
Ideals: Philantrophist. Bonds: Attractive, Guardian, Job, Military, Adventurer. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 74 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 16 (+3) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Celestial, Dwarven, Orc
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 120 pp.
Naill Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this southern man wears a blue vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. His violet eyes lackadaisically let the world flow into them.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. Naill abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 140 gp. 6 Acid flasks.
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